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GameStar 2004 February
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Dema
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brokenswordtsd_demo.exe
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Broken Sword
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Unnamed File 003730.script
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2003-11-06
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{effectviewer}
// S: effect = "doordust1_susarro"
// S: effect = "footsplash"
// S: effect = "ricochet2"
S: effect = "balloffire_white"
// S: effect = "balloffire_yellow"
// S: effect = "balloffire_orange"
// S: effect = "susarro_fog"
// S: effect = "streetsplats"
// S: effect = "barnwindow"
// S: effect = "anubisglow"
{\effectviewer}
//=====================================================================
// Laurie's effects
//=====================================================================
// the 'dragon energy' in paris 3.
{plasmabeam}
S: type = "composite"
S[3]: subeffects
[0] = "plasmalayer1"
[1] = "plasmalayer2"
[2] = "plasmalayer3"
{\plasmabeam}
{plasmalayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 130
I: endalpha = 0
B: cutends = TRUE
I: segments = 10
F: scrollrate = 0.1
F: sidescrollrate = -0.2
F: texturescale = 1.0
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.8
F: endwidth = 1.2
F: length = 2.0
I[3]: colour
[0] = 255 //R
[1] = 200 //G
[2] = 255 //B
F: depthoffset = 0.23
{\plasmalayer1}
{plasmalayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 130
I: endalpha = 0
B: cutends = TRUE
I: segments = 10
F: scrollrate = 0.15
F: sidescrollrate = 0.08
F: texturescale = 1.2
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.8
F: endwidth = 1.2
F: length = 8.0
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 200 //B
F: depthoffset = 0.23
{\plasmalayer2}
{plasmalayer3}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 180
I: endalpha = 0
B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.15
F: sidescrollrate = 0.08
F: texturescale = 2.0
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.2
F: endwidth = 0.6
F: length = 2.0
I[3]: colour
[0] = 200 //R
[1] = 255 //G
[2] = 200 //B
F: depthoffset = 0.23
{\plasmalayer3}
// energy beams in congo2
{mirrorbeam}
S: type = "composite"
S[2]: subeffects
[0] = "mirrorlayer1"
[1] = "mirrorlayer2"
// [2] = "mirrorlayer3"
{\mirrorbeam}
{mirrorlayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 180 //130
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 10
F: scrollrate = 0.45
F: sidescrollrate = -0.2
F: texturescale = 0.2
F: sidetexturescale = 0.4
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.6
F: endwidth = 0.4
F: length = 2.0
I[3]: colour
[0] = 255 //R
[1] = 200 //G
[2] = 255 //B
F: depthoffset = 0.5
// S: sfx_name_start = ""
S: sfx_name_loop1 = "misc_energy_laser_main_loop"
F: sfx_volume = 16.0
F: sfx_max_distance = 50.0
F: sfx_min_distance = 10.0
I: sfx_tag_count = 1
{\mirrorlayer1}
{mirrorlayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 180 //130
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 10
F: scrollrate = 0.6
F: sidescrollrate = 0.18
F: texturescale = 0.24
F: sidetexturescale = 0.4
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.4
F: endwidth = 0.6
F: length = 8.0
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 200 //B
F: depthoffset = 0.5
// S: sfx_name_start = ""
S: sfx_name_loop1 = "misc_energy_laser_intense_loop"
F: sfx_volume = 13.0
F: sfx_max_distance = 10.0
F: sfx_min_distance = 2.0
I: sfx_tag_count = 2
{\mirrorlayer2}
{mainbeam}
S: type = "composite"
S[2]: subeffects
[0] = "mainlayer1"
[1] = "mainlayer2"
// [2] = "mainlayer3"
{\mainbeam}
{mainlayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 180 //130
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.45
F: sidescrollrate = -0.2
F: texturescale = 0.2
F: sidetexturescale = 0.4
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.6
F: endwidth = 0.4
F: length = 2.0
I[3]: colour
[0] = 255 //R
[1] = 200 //G
[2] = 255 //B
// F: depthoffset = -1.0
// S: sfx_name_start = ""
S: sfx_name_loop1 = "misc_energy_laser_main_loop"
F: sfx_volume = 10.0
F: sfx_max_distance = 50.0
F: sfx_min_distance = 10.0
I: sfx_tag_count = 3
{\mainlayer1}
{mainlayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 180 //130
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.6
F: sidescrollrate = 0.18
F: texturescale = 0.24
F: sidetexturescale = 0.4
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.4
F: endwidth = 0.6
F: length = 8.0
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 200 //B
// F: depthoffset = 1.0
// S: sfx_name_start = ""
S: sfx_name_loop1 = "misc_energy_laser_intense_loop"
F: sfx_volume = 13.0
F: sfx_max_distance = 20.0
F: sfx_min_distance = 5.0
I: sfx_tag_count = 3
{\mainlayer2}
{mirrorlayer3}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 180
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.65
F: sidescrollrate = -0.08
F: texturescale = 0.32
F: sidetexturescale = 0.5
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.6
F: endwidth = 0.6
F: length = 2.0
I[3]: colour
[0] = 200 //R
[1] = 255 //G
[2] = 200 //B
// F: depthoffset = 1.0
{\mirrorlayer3}
// beams of light shining on dust
{lightbeam}
S: type = "composite"
S[2]: subeffects
[0] = "lightlayer1"
[1] = "lightlayer2"
{\lightbeam}
{lightlayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 180
// I: endalpha = 0
B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.05
F: sidescrollrate = 0.04
F: texturescale = 0.25
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 3.2
F: endwidth = 0.4
F: length = 2.0
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = 0.8
{\lightlayer1}
{lightlayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust2"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 190
// I: endalpha = 0
B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.03
F: sidescrollrate = -0.02
F: texturescale = 0.35
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 3.2
F: endwidth = 0.4
F: length = 2.0
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = 0.8
{\lightlayer2}
// beams of light shining on dust, in the templar HQ
{tlightbeam}
S: type = "composite"
S[2]: subeffects
[0] = "tlightlayer1"
[1] = "tlightlayer2"
{\tlightbeam}
{tlightlayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 20
I: endalpha = 80
B: cutends = TRUE
I: segments = 40
F: scrollrate = -0.05
F: sidescrollrate = 0.04
F: texturescale = 0.45
F: sidetexturescale = 1.75
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 3.2
F: endwidth = 4.4
F: length = 2.0
I[3]: colour
[0] = 255 //R4
[1] = 255 //G
[2] = 255 //B
F: depthoffset = 0.8
{\tlightlayer1}
{tlightlayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust2"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 20
I: endalpha = 80
B: cutends = TRUE
I: segments = 40
F: scrollrate = -0.03
F: sidescrollrate = -0.01
F: texturescale = 0.45
F: sidetexturescale = 1.75
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 3.2
F: endwidth = 4.4
F: length = 2.0
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = 0.8
{\tlightlayer2}
// earth energy engulfs the sword
{swordengulfbeam}
S: type = "composite"
S[3]: subeffects
[0] = "swordengulflayer1"
[1] = "swordengulflayer2"
[2] = "swordengulflayer3"
{\swordengulfbeam}
{swordengulflayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust2"
F: fade_in_time = 0.9
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 255
I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = -0.50
F: sidescrollrate = 0.34
F: texturescale = 0.25
F: sidetexturescale = 0.25
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.2
F: endwidth = 0.4
F: length = 2.0
I[3]: colour
[0] = 0 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = -0.8
{\swordengulflayer1}
{swordengulflayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust"
F: fade_in_time = 1.9
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 255
I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = -0.55
F: sidescrollrate = 0.34
F: texturescale = 0.25
F: sidetexturescale = -0.15
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.2
F: endwidth = 0.4
F: length = 2.0
I[3]: colour
[0] = 0 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = -0.8
{\swordengulflayer2}
{swordengulflayer3}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
F: fade_in_time = 3.9
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 255
I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.33
F: sidescrollrate = -0.22
F: texturescale = 0.35
F: sidetexturescale = 0.35
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.2
F: endwidth = 0.4
F: length = 2.0
I[3]: colour
[0] = 0 //R
[1] = 0 //G
[2] = 255 //B
F: depthoffset = -0.8
{\swordengulflayer3}
{waterbeam}
S: type = "composite"
S[3]: subeffects
[0] = "waterlayer3"
[1] = "waterlayer1"
[2] = "waterlayer2"
{\waterbeam}
{waterlayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
S: texture = "tileddust"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 175
I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.50
F: sidescrollrate = 0.1//34
F: texturescale = 0.25
F: sidetexturescale = 0.25
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.8
F: endwidth = 0.8
F: length = 2.0
I[3]: colour
[0] = 250 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = -0.8
{\waterlayer1}
{waterlayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust2"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 175
I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.95
F: sidescrollrate = 0.1//34
F: texturescale = 0.5
F: sidetexturescale = -0.5
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.8
F: endwidth = 0.8
F: length = 2.0
I[3]: colour
[0] = 250 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = -0.8
{\waterlayer2}
{waterlayer3}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
S: texture = "tiledwater"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 175
I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.53
F: sidescrollrate = -0.15//22
F: texturescale = 0.35
F: sidetexturescale = 0.35
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.8
F: endwidth = 0.8
F: length = 2.0
I[3]: colour
[0] = 200 //R
[1] = 205 //G
[2] = 205 //B
F: depthoffset = -0.8
{\waterlayer3}
{ripplebeam}
S: type = "composite"
S[4]: subeffects
[0] = "ripplelayer4"
[1] = "ripplelayer3"
[2] = "ripplelayer1"
[3] = "ripplelayer2"
{\ripplebeam}
{ripplelayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust"
B: absolute_textures = TRUE
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 25
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.04
F: sidescrollrate = -0.05//34
F: texturescale = 0.25
F: sidetexturescale = 0.85
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 3.8
F: endwidth = 3.8
F: length = 2.0
I[3]: colour
[0] = 250 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = -0.8
{\ripplelayer1}
{ripplelayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust2"
B: absolute_textures = TRUE
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 25
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = -0.08
F: sidescrollrate = 0.06//34
F: texturescale = 0.5
F: sidetexturescale = 0.8
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 3.8
F: endwidth = 3.8
F: length = 2.0
I[3]: colour
[0] = 250 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = -0.8
{\ripplelayer2}
{ripplelayer3}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
S: texture = "tiledwater"
B: absolute_textures = TRUE
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 100
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = -0.07
F: sidescrollrate = 0.07//22
F: texturescale = 0.35
F: sidetexturescale = 0.95
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 3.8
F: endwidth = 3.8
F: length = 2.0
I[3]: colour
[0] = 50 //R
[1] = 65 //G
[2] = 55 //B
F: depthoffset = -0.8
{\ripplelayer3}
{ripplelayer4}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
S: texture = "tiledwater"
B: absolute_textures = TRUE
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 100
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.06
F: sidescrollrate = -0.08//22
F: texturescale = 0.35
F: sidetexturescale = 0.95
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 3.8
F: endwidth = 3.8
F: length = 2.0
I[3]: colour
[0] = 50 //R
[1] = 65 //G
[2] = 55 //B
F: depthoffset = -0.8
{\ripplelayer4}
// the beam of light shining on the tower in g2
{towerbeam}
S: type = "composite"
S[2]: subeffects
[0] = "towerlayer1"
[1] = "towerlayer2"
{\towerbeam}
{towerlayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 0
I: endalpha = 255
B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.05
F: sidescrollrate = 0.02
F: texturescale = 0.03
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 23.2
F: endwidth = 18.4
F: length = 2.0
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = 0.8
{\towerlayer1}
{towerlayer2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust2"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 0
I: endalpha = 255
B: cutends = TRUE
I: segments = 40
F: scrollrate = 0.01
F: sidescrollrate = -0.01
F: texturescale = 0.035
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 23.2
F: endwidth = 18.4
F: length = 2.0
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
F: depthoffset = 0.8
{\towerlayer2}
// energy beams in congo2
{groundbeam}
S: type = "composite"
S[1]: subeffects
[0] = "groundlayer1"
{\groundbeam}
{groundlayer1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tiledwater"
F: fade_in_time = 1.0
F: fade_out_time = 1.0
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 255
// I: endalpha = 0
// B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.3
F: sidescrollrate = 0.0
F: texturescale = 0.1
F: sidetexturescale = 0.3
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.2
F: endwidth = 1.2
F: length = 2.0
B: absolute_textures = TRUE
// F: depthoffset = -0.8
I[3]: colour
[0] = 255 //R
[1] = 200 //G
[2] = 255 //B
// S: sfx_name_start = ""
S: sfx_name_loop1 = "misc_energy_river_loop"
F: sfx_volume = 96.0
F: sfx_max_distance = 50.0
F: sfx_min_distance = 10.0
{\groundlayer1}
{streetriver}
S: type = "composite"
S[3]: subeffects
[0] = "streetriver1"
[1] = "streetriver2"
[2] = "streetriver3"
{\streetriver}
{streetriver1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust"
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 25
// I: endalpha = 0
B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.15
F: sidescrollrate = -0.05
F: texturescale = 0.05
F: sidetexturescale = 0.15
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.9
F: endwidth = 1.9
F: length = 2.0
B: absolute_textures = TRUE
// F: depthoffset = -0.8
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 200 //B
{\streetriver1}
{streetriver2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust"
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 25
// I: endalpha = 0
B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.15
F: sidescrollrate = 0.1
F: texturescale = 0.15
F: sidetexturescale = 0.2
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.9
F: endwidth = 1.9
F: length = 2.0
B: absolute_textures = TRUE
// F: depthoffset = -0.8
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 200 //B
{\streetriver2}
{streetriver3}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust"
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 25
// I: endalpha = 0
B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.15
F: sidescrollrate = 0.02
F: texturescale = 0.6
F: sidetexturescale = 0.6
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.9
F: endwidth = 1.9
F: length = 2.0
B: absolute_textures = TRUE
// F: depthoffset = -0.8
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 200 //B
{\streetriver3}
{streetriver4}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "tileddust2"
B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 25
// I: endalpha = 0
B: cutends = TRUE
I: segments = 10
F: scrollrate = -0.12
F: sidescrollrate = 0.02
F: texturescale = 0.6
F: sidetexturescale = 0.6
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.9
F: endwidth = 1.9
F: length = 2.0
B: absolute_textures = TRUE
// F: depthoffset = -0.8
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 200 //B
{\streetriver4}
{machine_spark1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 255
I: segments = 20
F: min_lifespan = 50.0
F: max_lifespan = 53.0
F: min_repeat = 0.0
F: max_repeat = 5.0
// F: scrollrate = 0.5
F: texturescale = 1.0
F: widthfrequency = 5.0
F: displacementfrequency = 6.1
F: startwidth = 0.2
F: endwidth = 0.2
F: length = 2.0
F: startup_time = 50.0
B: billboarded = TRUE
// F[4]: minwidth
// [0] = 0.0
// [1] = -0.15 //-0.15
// [2] = -0.095 //-0.07
// [3] = -0.0125
// F[4]: maxwidth
// [0] = 0.0
// [1] = 0.15 //-0.15
// [2] = 0.095 //0.07
// [3] = 0.0425
F[4]: mindisplacement
[0] = 0.0
[1] = -0.1
[2] = -0.05 //-0.1
[3] = -0.035//375
F[4]: maxdisplacement
[0] = 0.0
[1] = 0.1
[2] = 0.05 //0.05
[3] = 0.035//375
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
{\machine_spark1}
{machine_halo}
S: type = "composite"
S[2]: subeffects
[0] = "machine_halo1"
[1] = "machine_halo2"
{\machine_halo}
{machine_halo1}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "bluehalo1" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 80
I: minalpha = 60
F: scale = 2.0
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = -10.0
F: rotationspeed_bias = 0.0
F: depthoffset = -0.87
{\machine_halo1}
{machine_halo2}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "bluehalo1" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 80
I: minalpha = 60
F: scale = 2.0
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = 20.0
F: rotationspeed_bias = 0.0
F: depthoffset = -0.87
{\machine_halo2}
{power_halo}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "bluehalo1" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 255
// I: minalpha = 60
F: scale = 2.0
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = -10.0
F: rotationspeed_bias = 0.0
F: depthoffset = -0.87
{\power_halo}
{mirrorglow}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "bluehalo1" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 255
// I: minalpha = 60
F: scale = 1.0
// F: angle = 1.0
F: angle_bias = 180.0
// F: rotationspeed = -10.0
// F: rotationspeed_bias = 0.0
F: depthoffset = -0.87
{\mirrorglow}
{power_spark1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
// B: fixedend = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 40
F: min_lifespan = 50.7
F: max_lifespan = 50.7
F: min_repeat = 0.0
F: max_repeat = 1.0
F: scrollrate = -0.5
F: texturescale = 1.0
F: widthfrequency = 5.0
F: displacementfrequency = 16.1
F: startwidth = 2.4
F: endwidth = 2.4
F: length = 2.0
F: startup_time = 50.0
B: billboarded = TRUE
F[4]: minwidth
[0] = 0.0
[1] = -3.0 //-0.15
[2] = -1.8 //-0.07
[3] = -0.4
F[4]: maxwidth
[0] = 0.0
[1] = 3.0 //-0.15
[2] = 1.8 //0.07
[3] = 0.4
F[5]: mindisplacement
[0] = 0.0
[1] = -0.75//1.5
[2] = -0.3//75 //-0.1
[3] = -0.32//375
[4] = -0.25//375
F[5]: maxdisplacement
[0] = 0.0
[1] = 0.75//1.5
[2] = 0.3//75 //0.05
[3] = 0.32//375
[4] = -0.25//375
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
// S: sound_at_startup = "amb_huge_cave_atmos"
// F: sound_mindistance = 0.0
// F: sound_maxdistance = 20.0
// F: sound_gain = 30.0
{\power_spark1}
{power_spark2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 40
// F: min_lifespan = 50.0
// F: max_lifespan = 54.0
F: min_repeat = 0.0
F: max_repeat = 3.0
F: scrollrate = -0.5
F: texturescale = 1.0
F: widthfrequency = 5.0
F: displacementfrequency = 16.1
F: startwidth = 3.6
F: endwidth = 3.6
F: length = 2.0
F: startup_time = 50.0
B: billboarded = TRUE
F[4]: minwidth
[0] = 0.0
[1] = -1.6 //-0.15
[2] = -0.8 //-0.07
[3] = -0.4
F[4]: maxwidth
[0] = 0.0
[1] = 1.6 //-0.15
[2] = 0.8 //0.07
[3] = 0.4
F[5]: mindisplacement
[0] = 0.0
[1] = -1.5
[2] = -0.75 //-0.1
[3] = -0.32//375
[4] = -0.15//375
F[5]: maxdisplacement
[0] = 0.0
[1] = 1.5
[2] = 0.75 //0.05
[3] = 0.32//375
[4] = -0.15//375
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
{\power_spark2}
{power_spark3}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 20
F: min_lifespan = 50.0
F: max_lifespan = 52.0
F: min_repeat = 0.0
F: max_repeat = 1.0
// F: scrollrate = 0.5
F: texturescale = 1.0
F: widthfrequency = 5.0
F: displacementfrequency = 16.1
F: startwidth = 3.6
F: endwidth = 3.6
F: length = 2.0
F: startup_time = 50.0
B: billboarded = TRUE
F[4]: minwidth
[0] = 0.0
[1] = -1.6 //-0.15
[2] = -0.8 //-0.07
[3] = -0.4
F[4]: maxwidth
[0] = 0.0
[1] = 1.6 //-0.15
[2] = 0.8 //0.07
[3] = 0.4
F[4]: mindisplacement
[0] = 0.0
[1] = -0.75
[2] = -0.32 //-0.1
[3] = -0.16//375
F[4]: maxdisplacement
[0] = 0.0
[1] = 0.75
[2] = 0.32 //0.05
[3] = 0.16//375
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
{\power_spark3}
{lightning}
S: type = "composite"
S[3]: subeffects
[0] = "lightning1"
[1] = "lightning2"
[2] = "lightning3"
{\lightning}
// lightning in the distance
{lightning1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "lightning" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 80
F: min_lifespan = 50.1
F: max_lifespan = 50.1
F: min_repeat = 3.0
F: max_repeat = 8.5
F: scrollrate = -0.5
F: texturescale = 1.0
F: widthfrequency = 0.0
F: displacementfrequency = 0.01
F: startwidth = 20.9
F: endwidth = 20.9
F: randomoffset_radius = 200.0
F: randomoffset_length = 150.0
F: length = 10.0
F: startup_time = 50.0
B: billboarded = TRUE
F[8]: mindisplacement
[0] = -36.0
[1] = -18.0
[2] = -8.0
[3] = -4.5
[4] = -2.25
[5] = 0.0//-1.15
[6] = -0.9
[7] = -0.3
F[8]: maxdisplacement
[0] = 36.0
[1] = 18.0
[2] = 8.0
[3] = 4.5
[4] = -2.25
[5] = 0.0//1.15
[6] = 0.9
[7] = 0.3
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
S: sfx_name_start = "elem_light_lightning"
F: sfx_volume = 18.0
F: sfx_max_distance = 200.0
F: sfx_min_distance = 199.0
{\lightning1}
// lightning close up
{lightning2}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
// B: fixedstart = TRUE
// B: fixedend = TRUE
S: texture = "lightning" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 80
F: min_lifespan = 50.15
F: max_lifespan = 50.15
F: min_repeat = 5.0
F: max_repeat = 10.5
F: scrollrate = -0.5
F: texturescale = 1.0
F: widthfrequency = 0.0
F: displacementfrequency = 0.3
F: startwidth = 20.9
F: endwidth = 20.9
F: randomoffset_radius = 100.0
F: randomoffset_length = 200.0
F: length = 10.0
F: startup_time = 50.0
B: billboarded = TRUE
F[8]: mindisplacement
[0] = -26.0
[1] = -18.0
[2] = -8.0
[3] = -4.5
[4] = -2.25
[5] = 0.0//-1.15
[6] = -0.9
[7] = -0.3
F[8]: maxdisplacement
[0] = 26.0
[1] = 18.0
[2] = 8.0
[3] = 4.5
[4] = -2.25
[5] = 0.0//1.15
[6] = 0.9
[7] = 0.3
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
S: sfx_name_start = "elem_lightning_low_attack"
F: sfx_volume = 12.0
F: sfx_max_distance = 200.0
F: sfx_min_distance = 199.0
{\lightning2}
// rare 'kaboom' lightning
{lightning3}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "lightning" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 80
F: min_lifespan = 50.1
F: max_lifespan = 50.1
F: min_repeat = 40.1//3.0
F: max_repeat = 60.1//8.5
F: scrollrate = -0.5
F: texturescale = 1.0
F: widthfrequency = 0.0
F: displacementfrequency = 0.01
F: startwidth = 20.9
F: endwidth = 20.9
F: randomoffset_radius = 20.0
F: randomoffset_length = 100.0
F: length = 10.0
F: startup_time = 50.0
B: billboarded = TRUE
F[8]: mindisplacement
[0] = -36.0
[1] = -18.0
[2] = -8.0
[3] = -4.5
[4] = -2.25
[5] = 0.0//-1.15
[6] = -0.9
[7] = -0.3
F[8]: maxdisplacement
[0] = 36.0
[1] = 18.0
[2] = 8.0
[3] = 4.5
[4] = -2.25
[5] = 0.0//1.15
[6] = 0.9
[7] = 0.3
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
S: sfx_name_start = "elem_lightning_strike"
F: sfx_volume = 6.0
F: sfx_max_distance = 200.0
F: sfx_min_distance = 199.0
{\lightning3}
{anubislightning}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
// B: fixedstart = TRUE
// B: fixedend = TRUE
S: texture = "lightning" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 80
F: min_lifespan = 50.05
F: max_lifespan = 50.05
F: min_repeat = 0.0//3.0
F: max_repeat = 0.0//8.5
F: scrollrate = -0.5
F: texturescale = 1.0
F: widthfrequency = 10.0
F: displacementfrequency = 10.0
F: startwidth = 0.2
F: endwidth = 0.1
F: randomoffset_radius = 1.0
F: randomoffset_length = 6.0
F: length = 10.0
F: startup_time = 50.0
B: billboarded = TRUE
F[4]: minwidth
[0] = -0.6
[1] = -0.3 //-0.15
[2] = -0.15 //-0.07
[3] = -0.08
F[4]: maxwidth
[0] = 0.6
[1] = 0.3 //-0.15
[2] = 0.15 //0.07
[3] = 0.08
F[5]: mindisplacement
[0] = -0.9
[1] = -0.45
[2] = -0.22
[3] = -0.11
[4] = -0.06
F[5]: maxdisplacement
[0] = 0.9
[1] = 0.45
[2] = 0.22
[3] = 0.11
[4] = 0.06
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
// S: sfx_name_start = "elem_lightning_strike"
// F: sfx_volume = 6.0
// F: sfx_max_distance = 200.0
// F: sfx_min_distance = 199.0
{\anubislightning}
{swordspark}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = TRUE
B: taperend = TRUE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 40
// F: min_lifespan = 50.7
// F: max_lifespan = 50.7
// F: min_repeat = 0.0
// F: max_repeat = 1.0
F: scrollrate = -0.0
F: texturescale = 1.0
F: widthfrequency = 6.0
F: displacementfrequency = 2.1
F: startwidth = 0.0
F: endwidth = 0.0
F: length = 2.0
F: startup_time = 50.0
B: billboarded = TRUE
F[4]: minwidth
[0] = 0.0
[1] = 0.0 //-0.15
[2] = -0.4 //-0.07
[3] = -0.2
F[4]: maxwidth
[0] = 0.5
[1] = 1.0 //-0.15
[2] = 0.8 //0.07
[3] = 0.4
F[4]: mindisplacement
[0] = 0.0
[1] = -0.10
[2] = -0.08
[3] = -0.04
F[4]: maxdisplacement
[0] = 0.0
[1] = 0.10
[2] = 0.08
[3] = 0.04
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
// S: sound_at_startup = "amb_huge_cave_atmos"
// F: sound_mindistance = 0.0
// F: sound_maxdistance = 20.0
// F: sound_gain = 30.0
{\swordspark}
{taserspark}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = TRUE
B: taperend = TRUE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 40
F: scrollrate = 0.0
F: texturescale = 1.0
F: widthfrequency = 6.0
F: displacementfrequency = 10.1
F: startwidth = 0.01
F: endwidth = 0.01
F: length = 2.0
// F: startup_time = 50.0
B: billboarded = TRUE
// F[4]: minwidth
// [0] = 0.0
// [1] = 0.0 //-0.15
// [2] = -0.2 //-0.07
// [3] = -0.1
// F[4]: maxwidth
// [0] = 0.25
// [1] = 0.5 //-0.15
// [2] = 0.4 //0.07
// [3] = 0.2
F[5]: mindisplacement
[0] = -0.0
[1] = -0.01
[2] = -0.005
[3] = -0.0025
[4] = -0.00195
F[5]: maxdisplacement
[0] = 0.0
[1] = 0.01
[2] = 0.005
[3] = 0.0025
[4] = 0.00195
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
{\taserspark}
{armillaryarcing}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = TRUE
B: taperend = TRUE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 40
F: min_lifespan = 0.1
F: max_lifespan = 0.3
F: min_repeat = 1.0
F: max_repeat = 6.0
F: scrollrate = 0.0
F: texturescale = 1.0
F: widthfrequency = 6.0
F: displacementfrequency = 4.1
F: startwidth = 0.0
F: endwidth = 0.0
F: length = 2.0
// F: startup_time = 50.0
B: billboarded = TRUE
F[4]: minwidth
[0] = 0.0
[1] = 0.0 //-0.15
[2] = -0.2 //-0.07
[3] = -0.1
F[4]: maxwidth
[0] = 0.25
[1] = 0.5 //-0.15
[2] = 0.4 //0.07
[3] = 0.2
F[4]: mindisplacement
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: maxdisplacement
[0] = 0.0
[1] = 0.08
[2] = 0.04
[3] = 0.02
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
// S: sound_at_startup = "amb_huge_cave_atmos"
// F: sound_mindistance = 0.0
// F: sound_maxdistance = 20.0
// F: sound_gain = 30.0
{\armillaryarcing}
{disc_spark1}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
// B: fixedend = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 40
F: min_lifespan = 50.7
F: max_lifespan = 50.7
F: min_repeat = 0.0
F: max_repeat = 0.1
F: scrollrate = -0.5
F: texturescale = 1.0
F: widthfrequency = 5.0
F: displacementfrequency = 6.1
F: startwidth = 1.4
F: endwidth = 1.4
F: length = 2.0
F: startup_time = 50.0
B: billboarded = TRUE
F[4]: minwidth
[0] = 0.0
[1] = -2.0 //-0.15
[2] = -1.0 //-0.07
[3] = -0.4
F[4]: maxwidth
[0] = 0.0
[1] = 2.0 //-0.15
[2] = 1.0 //0.07
[3] = 0.4
F[4]: mindisplacement
[0] = 0.0
[1] = -0.35//1.5
[2] = -0.15//75 //-0.1
[3] = -0.15//375
// [4] = -0.15//375
F[4]: maxdisplacement
[0] = 0.0
[1] = 0.35//1.5
[2] = 0.15//75 //0.05
[3] = 0.15//375
// [4] = -0.15//375
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
// S: sound_at_startup = "amb_huge_cave_atmos"
// F: sound_mindistance = 0.0
// F: sound_maxdistance = 20.0
// F: sound_gain = 30.0
{\disc_spark1}
{grandmaster_spark}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
B: fixedend = TRUE
B: ignore_zbuffer = TRUE
S: texture = "spark1" // in data/global/graphics/effects
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
B: cutends = TRUE
I: alpha = 255
I: segments = 40
// F: min_lifespan = 50.7
// F: max_lifespan = 50.7
// F: min_repeat = 0.0
// F: max_repeat = 0.1
// F: scrollrate = -0.2
F: texturescale = 0.5
F: widthfrequency = 100.0
F: displacementfrequency = 100.0
F: startwidth = 0.4
F: endwidth = 0.4
F: length = 2.0
F: startup_time = 50.0
B: billboarded = TRUE
F[4]: minwidth
[0] = 0.0
[1] = -0.5 //-0.15
[2] = -0.3 //-0.07
[3] = -0.1
F[4]: maxwidth
[0] = 0.0
[1] = 0.5 //-0.15
[2] = 0.3 //0.07
[3] = 0.1
F[4]: mindisplacement
[0] = 0.0
[1] = -0.0//1.5
[2] = -0.15//75 //-0.1
[3] = -0.08//375
// [4] = -0.02//375
F[4]: maxdisplacement
[0] = 0.0
[1] = 0.0//1.5
[2] = 0.15//75 //0.05
[3] = 0.08//375
// [4] = 0.02//375
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
// S: sound_at_startup = "amb_huge_cave_atmos"
// F: sound_mindistance = 0.0
// F: sound_maxdistance = 20.0
// F: sound_gain = 30.0
F: depthoffset = 0.0
{\grandmaster_spark}
{grandmaster_halo}
S: type = "composite"
S[4]: subeffects
[0] = "grandmaster_halosub"
[1] = "grandmaster_halosub"
[2] = "grandmaster_halosub"
[3] = "grandmaster_halosub"
{\grandmaster_halo}
{grandmaster_halosub}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "bluehalo1" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 80
I: minalpha = 60
F: scale = 0.2
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = 0.0
F: rotationspeed_bias = 280.0
F: depthoffset = -0.17
F: fade_in_time = 2.0
{\grandmaster_halosub}
{lampglow}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 200
F: scale = 0.5
// B: ignore_zbuffer = TRUE
// F: angle = 1.0
// F: angle_bias = 180.0
F: rotationspeed = 2.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\lampglow}
{lampstar}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampstar" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 240 //G
[2] = 200 //B
I: alpha = 150
F: scale = 1.5
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -2.1
F: angle = 90.0
// B: lensflare = TRUE
{\lampstar}
{lampstar2}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampstar" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 240 //G
[2] = 200 //B
I: alpha = 230
F: scale = 1.5
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -4.4
F: angle = 90.0
B: lensflare = TRUE
{\lampstar2}
{lampglow_pale}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 130
F: scale = 0.5
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\lampglow_pale}
{lampglow_yellow}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 200 //G
[2] = 50 //B
I: alpha = 200
F: scale = 0.35
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\lampglow_yellow}
{lampglow_blue}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 150 //R
[1] = 180 //G
[2] = 255 //B
I: alpha = 200
F: scale = 0.35
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\lampglow_blue}
{lampglow_power_symbol}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "power_sym_com" // in data/global/graphics/effects
I[3]: colour
[0] = 150 //R
[1] = 180 //G
[2] = 255 //B
I: alpha = 200
F: scale = 0.35
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\lampglow_power_symbol}
{lampglow_red}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 50 //G
[2] = 50 //B
I: alpha = 200
F: scale = 0.35
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\lampglow_red}
{lampglow_green}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 150 //R
[1] = 255 //G
[2] = 150 //B
I: alpha = 200
F: scale = 0.35
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\lampglow_green}
{lampglow_pink}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 250 //R
[1] = 190 //G
[2] = 200 //B
I: alpha = 220
F: scale = 0.35
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.175
{\lampglow_pink}
{lampglow_orange}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 200 //R
[1] = 140 //G
[2] = 50 //B
I: alpha = 200
F: scale = 0.35
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\lampglow_orange}
{candleglow}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 200 //G
[2] = 50 //B
I: alpha = 210
I: minalpha = 140
F: scale = 0.3
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\candleglow}
{bigcandleglow}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "bulb2" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 255
I: minalpha = 170
F: scale = 0.25
F: angle = -15.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.175
F: vert_step = 0.1
{\bigcandleglow}
{crystalglow}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 150 //R
[1] = 180 //G
[2] = 255 //B
I: alpha = 200
I: minalpha = 190
F: scale = 0.55
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.53
{\crystalglow}
{crystalglow_flat}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "bluehalo1" // in data/global/graphics/effects
B: billboarded = FALSE
B: backwards = TRUE
I[3]: colour
[0] = 150 //R
[1] = 180 //G
[2] = 255 //B
I: alpha = 200
I: minalpha = 190
F: scale = 2.05
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.23
{\crystalglow_flat}
{phone_light}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 0 //R
[1] = 255 //G
[2] = 0 //B
I: alpha = 255
F: scale = 0.04
F: min_lifespan = 0.5
F: max_lifespan = 0.5
F: min_repeat = 0.5
F: max_repeat = 0.5
// F: angle = 1.0
// F: angle_bias = 180.0
// F: rotationspeed = 0.0
// F: rotationspeed_bias = 8.0
F: depthoffset = -0.13
{\phone_light}
{cloudsprite}
S: type = "composite"
S[6]: subeffects
[0] = "cloudsprite_sub"
[1] = "cloudsprite_sub"
[2] = "cloudsprite_sub"
[3] = "cloudsprite_sub"
[4] = "cloudsprite_sub"
[5] = "cloudsprite_sub"
{\cloudsprite}
{cloudsprite_sub}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "cloud_spiral" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 30
F: scale = 40.5
F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = 1.0
F: rotationspeed_bias = 16.0
B: billboarded = FALSE
{\cloudsprite_sub}
{flatenergy}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
B: taperstart = FALSE
B: taperend = FALSE
B: fixedstart = TRUE
B: fixedend = TRUE
S: texture = "earthbeam" // in data/global/graphics/effects
B: billboarded = FALSE
// B: independent = TRUE
// B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 255
I: segments = 20
// F: min_lifespan = 50.1
// F: max_lifespan = 50.2
// F: min_repeat = 0.0
// F: max_repeat = 0.4
F: scrollrate = 0.4
// F: sidescrollrate = 0.4
F: texturescale = 1.0
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 1.2
F: endwidth = 1.2
F: length = 2.0
F: startup_time = 50.0
// F: sine_amplitude = 0.25//-0.05
F: sine_wavelength = 0.06
F: sine_scrollrate = -4.0
// F[5]: minwidth
// [0] = 0.0
// [1] = -0.0
// [2] = 0.0//-0.18 //-0.07
// [3] = -0.08
// [4] = -0.03//375
// F[5]: maxwidth
// [0] = 0.0
// [1] = 0.0
// [2] = 0.0//0.18 //0.07
// [3] = 0.08
// [4] = 0.03//375
// F[5]: mindisplacement
// [0] = 0.0
// [1] = -0.03
// [2] = -0.018 //-0.1
// [3] = -0.08//375
// [4] = -0.03//375
// F[5]: maxdisplacement
// [0] = 0.0
// [1] = 0.03
// [2] = 0.018 //0.05
// [3] = 0.08//375
// [4] = 0.03//375
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
{\flatenergy}
//=====================================================================
// Paco's effects 04-july 11:29 v1.7
//=====================================================================
// TEST EFFECTS (NOT IN GAME ACTUALLY)
// waterfall v1.0
// -waterfall1
// -waterfall2
// -waterfall3
// balloffire
// smoke_beta
// mistdown
// Game EFFECTS
// v1.0 smokyfire v1.1 CONGO1 PLANE
// -fire V1.0 CONGO1 PLANE
// -blacksmokefire v1.0 CONGO1 PLANE
// v1.0 smokyfire2 v1.1 CONGO1 PLANE
// -fire2 V1.0 CONGO1 PLANE
// -blacksmokefire2 v1.0 CONGO1 PLANE
// v1.1 dustfoot v1.0 need to be included in the game
// v1.2 glass2 v1.0 CONGO1 PLANE
// rocks v1.0 CONGO1 CLIFF
// puffsmoke v1.0 CONGO1 PLANE
// v1.3 mistup v1.0 CONGO1 CLIFF
// explosionflash V1.0 CONGO1 CLIFF
// smokexplosion V1.0 CONGO1 CLIFF
// v1.6 smokyfirestonedragon v1.0 CONGO1 CAVE
// -firenest V1.0 CONGO1 CAVE
// -whitesmokenest V1.0 CONGO1 CAVE
// smokyfirestonedragon2 v1.0 CONGO1 CAVE
// -firenest2 V1.0 CONGO1 CAVE
// -whitesmokenest2 V1.0 CONGO1 CAVE
// v1.7 sparksmachine v1.0 CONGO1 CAVE
// COMPOSITE EFFECTS
//----------------------------
{waterfall}
S: type = "composite"
S[4]: subeffects
[0] = "waterfall4"
[1] = "waterfall1"
[2] = "waterfall2"
[3] = "waterfall3"
{\waterfall}
{dustmorerocks}
S: type = "composite"
S[2]: subeffects
[0] = "rocks"
[1] = "dustinrocks"
{\dustmorerocks}
{dustmorerocks_congo}
S: type = "composite"
S[2]: subeffects
[0] = "rocks_congo"
[1] = "dustinrocks_congo"
{\dustmorerocks_congo}
{dustmorerocks2}
S: type = "composite"
S[2]: subeffects
[0] = "rocks2"
[1] = "dustinrocks2"
{\dustmorerocks2}
{dustmorerocks3}
S: type = "composite"
S[2]: subeffects
[0] = "rocks3"
[1] = "dustinrocks"
{\dustmorerocks3}
{explosionairplane}
S: type = "composite"
S[4]: subeffects
[0] = "mistdown"
[1] = "explosionflash"
[2] = "smokexplosion"
[3] = "mistup"
{\explosionairplane}
{game_explosionairplane}
S: type = "composite"
S[2]: subeffects
[0] = "explosionflash"
[1] = "smokexplosion"
{\game_explosionairplane}
{smokyfire}
S: type = "composite"
S[2]: subeffects
[0] = "fire"
[1] = "blacksmokefire"
{\smokyfire}
{smokyfire2}
S: type = "composite"
S[2]: subeffects
[0] = "fire2"
[1] = "blacksmokefire2"
{\smokyfire2}
{smokyfire3}
S: type = "composite"
S[1]: subeffects
// [0] = "fire"
[0] = "blacksmokefire3"
{\smokyfire3}
{smokyfirestonedragon}
S: type = "composite"
S[2]: subeffects
[0] = "firenest"
[1] = "whitesmokenest"
{\smokyfirestonedragon}
{smokyfirestonedragon2}
S: type = "composite"
S[3]: subeffects
[0] = "firenest2"
[1] = "sparksfire2"
[2] = "whitesmokenest2"
{\smokyfirestonedragon2}
{barnfire1}
S: type = "composite"
S[1]: subeffects
[0] = "barnflames1"
// [1] = "barnsparks1"
{\barnfire1}
{barnfire2}
S: type = "composite"
S[1]: subeffects
[0] = "barnflames2"
// [1] = "barnsparks2"
{\barnfire2}
{barnwindow}
S: type = "composite"
S[2]: subeffects
[0] = "barnsmoke4"//blacksmokefire"
[1] = "barnsparks4"
{\barnwindow}
{barnpostexp}
S: type = "composite"
S[3]: subeffects
[0] = "barnsmoke3"//blacksmokefire"
[1] = "barnflames3"
[2] = "barnsparks1"
{\barnpostexp}
//----------------------------------------------------------
//{dustfoot}
// S: type = "BS3ParticleEffectFootDust"
// F: life_span_effect = 0.01
// S: texture = "texture" // in data/global/graphics/effects
// S: srcblend = "srcalpha"
// S: destblend = "invsrcalpha"
// I: max_number_of_particles = 25
// I: emission_rate = 5
// I: emission_rate_bias=2
// V: emitter_size_xyz = [0.05, 0.0, 0.05]
// F: emission_gap = 0.3
// F: emission_gap_bias = 0.005
// V: emission_direction = [0.0, 1.0, 0.0]
// V: emission_direction_bias = [1.0, 0.0, 1.0]
// V: force = [0.0, -0.5, 0.0]
// F: part_life_span = 0.4
// F: part_life_span_bias = 0.2
// F: part_init_speed = 0.4
// F: part_init_speed_bias = 0.1
//{\dustfoot}
{noeffect}
S: type = "particle"
F: life_span_effect = 0.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 1
V: emitter_size_xyz = [0.0, 0.0, 0.1]
I: emission_rate = 0
I: emission_rate_bias = 0
F: emission_gap = 100.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 1.5
F: part_life_span_bias = 0.5
F: part_init_speed = 0.05
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.25
F: mid_alpha=25.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.5
[1]=0.5
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\noeffect}
{dustfoot}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
// B: ignore_zbuffer = TRUE
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 4
V: emitter_size_xyz = [0.0, 0.0, 0.1]
I: emission_rate = 1
I: emission_rate_bias = 5
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 1.5
F: part_life_span_bias = 0.5
F: part_init_speed = 0.05
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.25
F: mid_alpha=25.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.5
[1]=0.5
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\dustfoot}
{dustfoot_dim}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
// B: ignore_zbuffer = TRUE
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 4
V: emitter_size_xyz = [0.0, 0.0, 0.1]
I: emission_rate = 2
I: emission_rate_bias = 0
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 1.5
F: part_life_span_bias = 0.5
F: part_init_speed = 0.05
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.25
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.5
[1]=0.5
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\dustfoot_dim}
{dustfoot_bright}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "ps_smoke" // in data/global/graphics/effects
// B: ignore_zbuffer = TRUE
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 4
V: emitter_size_xyz = [0.0, 0.0, 0.1]
I: emission_rate = 2
I: emission_rate_bias = 0
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 1.5
F: part_life_span_bias = 0.5
F: part_init_speed = 0.05
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.25
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.5
[1]=0.5
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\dustfoot_bright}
//----------------------------------------------------------
{puffsmoke}
S: type = "particle"
F: life_span_effect = 0.2
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 2
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.05
V: emission_direction = [1.0, 1.0, -1.2]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.5
F: part_life_span_bias = 0.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 20 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.25
F: mid_alpha=200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.1
[1]=0.1
F[2]: part_start_size_bias
[0]=0.01
[1]=0.01
F[2]: part_end_size
[0]=0.5
[1]=0.5
F[2]: part_end_size_bias
[0]=0.1
[1]=0.1
{\puffsmoke}
//----------------------------------------------------------
{glass2}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "glass_shard" //"fire2" // in data/global/graphics/effects
S: srcblend = "one" //"srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 100
V: emitter_size_xyz = [0.1, 0.5, 0.1]
I: emission_rate = 100
I: emission_rate_bias = 5
F: emission_gap = 0.1
F: emission_gap_bias = 0.1
V: emission_direction = [-1.0, 0.0, -4.5]
V: emission_direction_bias = [1.7, 0.5, 1.7]
V: force = [0.0, -4.5, 0.0]
F: part_life_span = 10.0
F: part_life_span_bias = 2.0
F: part_init_speed = 4.0
F: part_init_speed_bias = 2.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 95.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 95.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 2
I: tex_num_rows = 2
B: tex_random = TRUE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.1
[1]=0.1
F[2]: part_start_size_bias
[0]=0.06
[1]=0.06
F[2]: part_end_size
[0]=0.1
[1]=0.1
F[2]: part_end_size_bias
[0]=0.06
[1]=0.06
{\glass2}
//----------------------------------------------------------
{sparksmachine}
S: type = "particle"
F: life_span_effect = -0.2
S: texture = "spark2" //"glass_shard" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.01, 0.01, 0.01]
I: emission_rate = 20
I: emission_rate_bias = 5
F: emission_gap = 0.8
F: emission_gap_bias = 0.4
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -0.5, 0.0]
F: part_life_span = 0.6
F: part_life_span_bias = 0.2
F: part_init_speed = 0.5
F: part_init_speed_bias = 0.2
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 200 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 45.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 45.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.05
[1]=0.05
F[2]: part_start_size_bias
[0]=0.015
[1]=0.015
F[2]: part_end_size
[0]=0.05
[1]=0.05
F[2]: part_end_size_bias
[0]=0.015
[1]=0.015
{\sparksmachine}
{swordwhoosh}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "spark2" //"glass_shard" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 150
V: emitter_size_xyz = [0.01, 0.01, 0.01]
I: emission_rate = 6
I: emission_rate_bias = 1
F: emission_gap = 0.05
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -0.5, 0.0]
F: part_life_span = 1.8
F: part_life_span_bias = 0.2
F: part_init_speed = 0.5
F: part_init_speed_bias = 0.2
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 200 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 45.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 45.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 2.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.15
[1]=0.15
F[2]: part_start_size_bias
[0]=0.015
[1]=0.015
F[2]: part_end_size
[0]=0.05
[1]=0.05
F[2]: part_end_size_bias
[0]=0.015
[1]=0.015
{\swordwhoosh}
{coresparks}
S: type = "particle"
F: life_span_effect = 2.0
S: texture = "spark2" //"glass_shard" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 150
V: emitter_size_xyz = [0.01, 0.08, 0.08]
I: emission_rate = 1
I: emission_rate_bias = 1
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [8.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [-0.5, 0.0, 0.0]
F: part_life_span = 1.8
F: part_life_span_bias = 0.2
F: part_init_speed = 0.6
F: part_init_speed_bias = 0.2
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 45.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 45.0
B: part_rotation_active = TRUE
F: part_dragging_factor = -1.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.55
[1]=0.55
F[2]: part_start_size_bias
[0]=0.015
[1]=0.015
F[2]: part_end_size
[0]=0.05
[1]=0.05
F[2]: part_end_size_bias
[0]=0.015
[1]=0.015
{\coresparks}
{corereverse}
S: type = "particle"
F: life_span_effect = 2.0
S: texture = "spark2" //"glass_shard" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 150
V: emitter_size_xyz = [2.01, 0.08, 0.08]
I: emission_rate = 1
I: emission_rate_bias = 1
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [8.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 0.0, 0.0]
V: force = [-2.3, 0.0, 0.0]
F: part_life_span = 2.2
F: part_life_span_bias = 0.2
F: part_init_speed = 1.2
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 45.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 45.0
B: part_rotation_active = TRUE
F: part_dragging_factor = -1.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.35
[1]=0.35
F[2]: part_start_size_bias
[0]=0.015
[1]=0.015
F[2]: part_end_size
[0]=0.25
[1]=0.25
F[2]: part_end_size_bias
[0]=0.015
[1]=0.015
{\corereverse}
{ringsparks}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "spark2" //"glass_shard" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 150
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 6
I: emission_rate_bias = 1
F: emission_gap = 0.05
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -1.5, 0.0]
F: part_life_span = 0.5
F: part_life_span_bias = 0.05
F: part_init_speed = 0.5
F: part_init_speed_bias = 0.2
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 200 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 45.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 45.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.1
[1]=0.1
F[2]: part_start_size_bias
[0]=0.015
[1]=0.015
F[2]: part_end_size
[0]=0.03
[1]=0.03
F[2]: part_end_size_bias
[0]=0.015
[1]=0.015
{\ringsparks}
//----------------------------------------------------------
{dustinrocks_congo}
S: type = "particle"
F: life_span_effect = 4.9
F: startup_time = 1.0
S: texture = "ps_smoke" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [1.2, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -0.6, 0.0]
F: part_life_span = 4.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.19
F: part_init_speed_bias = 0.05
I[4]: colour_start
[0] = 184 //R
[1] = 135 //G
[2] = 74 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 30 //R
[1] = 30 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_end
[0] = 184 //R
[1] = 135 //G
[2] = 74 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 30 //R
[1] = 30 //G
[2] = 20 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=80.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 1.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.7
[1]=0.7
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.7
[1]=0.7
F[2]: part_end_size_bias
[0]=0.1
[1]=0.1
{\dustinrocks_congo}
{doordust1_susarro}
S: type = "particle"
F: life_span_effect = 0.1
F: startup_time = 0.0
S: texture = "durst"//"ps_smoke" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.6, 0.0, 0.0]
I: emission_rate = 22
I: emission_rate_bias = 0
F: emission_gap = 1.1
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 1.0]
V: emission_direction_bias = [0.0, 1.0, 0.0]
V: force = [0.0, -0.9, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.59
F: part_init_speed_bias = 0.59
I[4]: colour_start
[0] = 84 //R
[1] = 85 //G
[2] = 104 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 60 //R
[1] = 60 //G
[2] = 60 //B
[3] = 0 //A
I[4]: colour_end
[0] = 84 //R
[1] = 85 //G
[2] = 104 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 60 //R
[1] = 60 //G
[2] = 60 //B
[3] = 0 //A
F: alpha_mid_percent1=0.0
F: mid_alpha=90.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.3
[1]=0.3
F[2]: part_end_size_bias
[0]=0.1
[1]=0.1
{\doordust1_susarro}
{doordust2_susarro}
S: type = "particle"
F: life_span_effect = 0.1
F: startup_time = 0.0
S: texture = "durst"//"ps_smoke" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.0, 1.6, 0.0]
I: emission_rate = 44
I: emission_rate_bias = 0
F: emission_gap = 1.1
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 1.0]
V: emission_direction_bias = [0.0, 1.0, 0.0]
V: force = [0.0, -0.9, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.59
F: part_init_speed_bias = 0.59
I[4]: colour_start
[0] = 84 //R
[1] = 85 //G
[2] = 104 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 60 //R
[1] = 60 //G
[2] = 60 //B
[3] = 0 //A
I[4]: colour_end
[0] = 84 //R
[1] = 85 //G
[2] = 104 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 60 //R
[1] = 60 //G
[2] = 60 //B
[3] = 0 //A
F: alpha_mid_percent1=0.0
F: mid_alpha=90.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.3
[1]=0.3
F[2]: part_end_size_bias
[0]=0.1
[1]=0.1
{\doordust2_susarro}
{stalactitedust}
S: type = "particle"
F: life_span_effect = 1.0
S: texture = "dust" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
B: ignore_zbuffer = TRUE
I: max_number_of_particles = 15
V: emitter_size_xyz = [0.5, 2.5, 0.5]
I: emission_rate = 3
I: emission_rate_bias = 1
F: emission_gap = 0.2
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -0.55, 0.0]
F: part_life_span = 7.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.69
F: part_init_speed_bias = 0.05
I[4]: colour_start
[0] = 84 //R
[1] = 125 //G
[2] = 114 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 84 //R
[1] = 125 //G
[2] = 114 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.8
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.9
[1]=1.9
F[2]: part_start_size_bias
[0]=0.2
[1]=0.2
F[2]: part_end_size
[0]=5.0
[1]=5.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\stalactitedust}
{spikedust_congo}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "ps_smoke" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [1.2, 0.6, 1.2]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -0.6, 0.0]
F: part_life_span = 4.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.19
F: part_init_speed_bias = 0.05
I[4]: colour_start
[0] = 184 //R
[1] = 135 //G
[2] = 74 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 30 //R
[1] = 30 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_end
[0] = 184 //R
[1] = 135 //G
[2] = 74 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 30 //R
[1] = 30 //G
[2] = 20 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=65.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 1.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.2
[1]=1.2
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=1.2
[1]=1.2
F[2]: part_end_size_bias
[0]=0.1
[1]=0.1
{\spikedust_congo}
{dustinrocks}
S: type = "particle"
F: life_span_effect = 1.0
S: texture = "dust" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 15
V: emitter_size_xyz = [0.5, 0.5, 0.5]
I: emission_rate = 3
I: emission_rate_bias = 1
F: emission_gap = 0.2
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -0.05, 0.0]
F: part_life_span = 7.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.19
F: part_init_speed_bias = 0.05
I[4]: colour_start
[0] = 214 //R
[1] = 155 //G
[2] = 74 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 214 //R
[1] = 155 //G
[2] = 74 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.5
[1]=0.5
F[2]: part_start_size_bias
[0]=0.2
[1]=0.2
F[2]: part_end_size
[0]=4.0
[1]=4.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\dustinrocks}
{rocks}
S: type = "particle"
F: life_span_effect = 1.5
S: texture = "ps_rock" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 25
V: emitter_size_xyz = [0.5, 0.5, 0.5]
I: emission_rate = 4
I: emission_rate_bias = 2
F: emission_gap = 0.4
F: emission_gap_bias = 0.2
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.01, 0.0, 0.01]
V: force = [0.0, -4.0, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.5
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 200 //R
[1] = 150 //G
[2] = 051 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
I[4]: colour_end
[0] = 200 //R
[1] = 150 //G
[2] = 051 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=255.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 12.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.07
[1]=0.07
F[2]: part_start_size_bias
[0]=0.09
[1]=0.09
F[2]: part_end_size
[0]=0.07
[1]=0.07
F[2]: part_end_size_bias
[0]=0.09
[1]=0.09
{\rocks}
{rocks_congo}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "ps_rock" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 25
V: emitter_size_xyz = [0.8, 0.0, 0.2]
I: emission_rate = 4
I: emission_rate_bias = 2
F: emission_gap = 0.1
F: emission_gap_bias = 0.2
V: emission_direction = [0.0, 0.5, 0.0]
V: emission_direction_bias = [0.5, 0.0, 0.01]
V: force = [0.0, -3.0, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.2
F: part_init_speed_bias = 0.1
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=255.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 12.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.07
[1]=0.07
F[2]: part_start_size_bias
[0]=0.04
[1]=0.04
F[2]: part_end_size
[0]=0.07
[1]=0.07
F[2]: part_end_size_bias
[0]=0.04
[1]=0.04
{\rocks_congo}
{rocks3}
S: type = "particle"
F: life_span_effect = 1.5
S: texture = "ps_rock" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 25
V: emitter_size_xyz = [0.5, 0.5, 0.0]
I: emission_rate = 4
I: emission_rate_bias = 2
F: emission_gap = 0.4
F: emission_gap_bias = 0.2
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.01, 0.0, 0.01]
V: force = [0.0, -4.0, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.5
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 200 //R
[1] = 150 //G
[2] = 051 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
I[4]: colour_end
[0] = 200 //R
[1] = 150 //G
[2] = 051 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=255.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 12.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.07
[1]=0.07
F[2]: part_start_size_bias
[0]=0.09
[1]=0.09
F[2]: part_end_size
[0]=0.07
[1]=0.07
F[2]: part_end_size_bias
[0]=0.09
[1]=0.09
{\rocks3}
//----------------------------------------------------------
{dustinrocks2}
S: type = "particle"
F: life_span_effect = 2.0
S: texture = "dust" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 25
V: emitter_size_xyz = [0.5, 0.5, 0.5]
I: emission_rate = 4
I: emission_rate_bias = 2
F: emission_gap = 0.2
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -0.05, 0.0]
F: part_life_span = 7.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.19
F: part_init_speed_bias = 0.05
I[4]: colour_start
[0] = 214 //R
[1] = 155 //G
[2] = 74 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 214 //R
[1] = 155 //G
[2] = 74 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.5
[1]=0.5
F[2]: part_start_size_bias
[0]=0.2
[1]=0.2
F[2]: part_end_size
[0]=4.0
[1]=4.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\dustinrocks2}
{rocks2}
S: type = "particle"
F: life_span_effect = 2.5
S: texture = "ps_rock" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 25
V: emitter_size_xyz = [0.5, 0.5, 0.5]
I: emission_rate = 5
I: emission_rate_bias = 2
F: emission_gap = 0.4
F: emission_gap_bias = 0.2
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.01, 0.0, 0.01]
V: force = [0.0, -4.0, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.5
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 200 //R
[1] = 150 //G
[2] = 051 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
I[4]: colour_end
[0] = 200 //R
[1] = 150 //G
[2] = 051 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=255.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 12.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.07
[1]=0.07
F[2]: part_start_size_bias
[0]=0.09
[1]=0.09
F[2]: part_end_size
[0]=0.07
[1]=0.07
F[2]: part_end_size_bias
[0]=0.09
[1]=0.09
{\rocks2}
//----------------------------------------------------------
{fire2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 40
V: emitter_size_xyz = [0.01, 0.0, 0.01]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.0
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 1.0, 0.2]
V: emission_direction_bias = [0.1, 0.0, 0.1]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.35
F: part_life_span_bias = 0.05
F: part_init_speed = 2.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.3
F: mid_alpha=240.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = TRUE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\fire2}
//-------------------------------------------------------------------------------
{fire}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.1, 0.0, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.0
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 1.0, 0.2]
V: emission_direction_bias = [0.2, 0.0, 0.2]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.5
F: part_life_span_bias = 0.2
F: part_init_speed = 2.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.3
F: mid_alpha=220.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\fire}
{blacksmokefire}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 1.0, 0.2]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 6.0
F: part_life_span_bias = 0.0
F: part_init_speed = 2.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 20 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.35
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=5.0
[1]=5.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\blacksmokefire}
//----------------------------------------------------------------------
{blacksmokefire2}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.2]
V: emission_direction_bias = [0.20, 0.0, 0.10]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 0.0
F: part_init_speed = 1.5
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 20 //R
[1] = 20 //G
[2] = 20 //B
[3] = 40 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 185 //G
[2] = 185 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.15
F: mid_alpha=245.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.2
[1]=0.2
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=2.0
[1]=2.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\blacksmokefire2}
{blacksmokefire3}
S: type = "particle"
F: life_span_effect = -1.0
B: ignore_zbuffer = TRUE
F: startup_time = 10.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.1, 1.0, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.2]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 0.0
F: part_init_speed = 2.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.15
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=3.0
[1]=3.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=5.0
[1]=5.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\blacksmokefire3}
//--- COMPOSITE smokyfirestonedragon --------------------
{firenest}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 5
I: emission_rate_bias = 2
F: emission_gap = 0.1
F: emission_gap_bias = 0.05
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.4
F: part_life_span_bias = 0.05
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.3
F: mid_alpha=220.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\firenest}
{whitesmokenest}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
B: ignore_zbuffer = TRUE
I: max_number_of_particles = 100
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.4
F: emission_gap_bias = 0.2
//V: emission_direction = [0.0, 1.0, 0.0]
//V: emission_direction_bias = [0.150, 0.0, 0.150]
V: emission_direction = [0.0, 1.0, 0.1 ]
V: emission_direction_bias = [0.150, 0.150, 0.150]
V: force = [0.0, 0.0, 0.15]
F: part_life_span = 5.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.9
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.15
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 5.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 5.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.05
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=2.0
[1]=2.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\whitesmokenest}
//--- COMPOSITE smokyfirestonedragon2 --------------------
{firenest2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 300
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 15
I: emission_rate_bias = 3
F: emission_gap = 0.1
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 1.0, 1.5]
V: emission_direction_bias = [1.6, 0.0, 1.3]
V: force = [0.0, 5.0, 0.0]
F: part_life_span = 0.7
F: part_life_span_bias = 0.01
F: part_init_speed = 3.5
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 50 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=240.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.3
[1]=0.3
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.05
[1]=0.05
{\firenest2}
{whitesmokenest2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
B: ignore_zbuffer = TRUE
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.3
F: emission_gap_bias = 0.2
//V: emission_direction = [0.0, 1.0, 0.0]
//V: emission_direction_bias = [0.150, 0.0, 0.150]
V: emission_direction = [0.0, 0.0, 1.0]
V: emission_direction_bias = [0.150, 0.150, 0.150]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 6.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.9
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.55
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 5.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 5.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.05
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.0
[1]=2.0
F[2]: part_start_size_bias
[0]=0.5
[1]=0.5
F[2]: part_end_size
[0]=4.0
[1]=4.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\whitesmokenest2}
{sparksfire2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.5, 0.1, 0.5]
I: emission_rate = 5
I: emission_rate_bias = 3
F: emission_gap = 0.4
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 1.0, 0.5]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.1, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 1.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.06
[1]=0.06
F[2]: part_start_size_bias
[0]=0.025
[1]=0.025
F[2]: part_end_size
[0]=0.06
[1]=0.06
F[2]: part_end_size_bias
[0]=0.025
[1]=0.025
{\sparksfire2}
//----------------------------------------------------------
{boomairplane1}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 100
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 100
I: emission_rate_bias = 3
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.550, 0.0, 0.550]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.3
F: part_life_span_bias = 0.1
F: part_init_speed = 60.0
F: part_init_speed_bias = 20.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 0 //B
[3] = 200 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.15
F: mid_alpha=200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=5.0
[1]=5.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=15.0
[1]=15.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\boomairplane1}
{boomairplane2}
S: type = "particle"
F: life_span_effect = 7.0
S: texture = "fire" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.550, 0.0, 0.550]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 0.0
F: part_init_speed = 4.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.15
F: mid_alpha=245.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=5.0
[1]=5.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=15.0
[1]=15.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\boomairplane2}
{mistdown}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 100
V: emitter_size_xyz = [30.0, 30.0, 70.0]
I: emission_rate = 100
I: emission_rate_bias = 3
F: emission_gap = 0.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 10.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 250 //R
[1] = 250 //G
[2] = 250 //B
[3] = 50 //A
I[4]: colour_start_bias
[0] = 5 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end
[0] = 250 //R
[1] = 250 //G
[2] = 250 //B
[3] = 50 //A
I[4]: colour_end_bias
[0] = 5 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=50.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 1.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 1.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=30.0
[1]=30.0
F[2]: part_start_size_bias
[0]=3.0
[1]=3.0
F[2]: part_end_size
[0]=30.0
[1]=30.0
F[2]: part_end_size_bias
[0]=3.0
[1]=3.0
{\mistdown}
{mistup}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 100
V: emitter_size_xyz = [30.0, 30.0, 10.0]
I: emission_rate = 4
I: emission_rate_bias = 2
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 10.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=30.0
[1]=30.0
F[2]: part_start_size_bias
[0]=10.0
[1]=10.0
F[2]: part_end_size
[0]=50.0
[1]=50.0
F[2]: part_end_size_bias
[0]=20.0
[1]=20.0
{\mistup}
{susarro_fog}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 60.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 85
V: emitter_size_xyz = [60.0, 0.0, 35.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.5
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 30.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 125 //R
[1] = 125 //G
[2] = 125 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 30 //R
[1] = 30 //G
[2] = 30 //B
[3] = 0 //A
I[4]: colour_end
[0] = 125 //R
[1] = 125 //G
[2] = 125 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 30 //R
[1] = 30 //G
[2] = 30 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=30.0
[1]=30.0
F[2]: part_start_size_bias
[0]=10.0
[1]=10.0
F[2]: part_end_size
[0]=50.0
[1]=50.0
F[2]: part_end_size_bias
[0]=20.0
[1]=20.0
{\susarro_fog}
{smokexplosion}
S: type = "particle"
F: life_span_effect = 15.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 300
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, -0.55]
V: emission_direction_bias = [0.550, 0.0, 0.550]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 25.0
F: part_life_span_bias = 0.0
F: part_init_speed = 4.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 20 //R
[1] = 20 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 185 //G
[2] = 185 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=250 .0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=10.0
[1]=10.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=20.0
[1]=20.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\smokexplosion}
{explosionflash}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "fire" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.550, 0.0, 0.550]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.5
F: part_life_span_bias = 0.0
F: part_init_speed = 4.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //20 //R
[1] = 255//20 //G
[2] = 0 //20 //B
[3] = 40 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 100 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.15
F: mid_alpha=245.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=100.0
[1]=100.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=130.0
[1]=130.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\explosionflash}
//----------------------------------------------------------
{gentlesmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 1.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 40
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.16
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.2, 0.0]
F: part_life_span = 5.7
F: part_life_span_bias = 0.1
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 185 //R
[1] = 180 //G
[2] = 160 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 15 //R
[1] = 15 //G
[2] = 15 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 180 //G
[2] = 160 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 15 //R
[1] = 15 //G
[2] = 15 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=170.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.04
[1]=0.04
F[2]: part_start_size_bias
[0]=0.01
[1]=0.01
F[2]: part_end_size
[0]=1.2
[1]=1.2
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\gentlesmoke}
{gentlersmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 40
V: emitter_size_xyz = [0.1, 0.0, 0.1]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.52
F: emission_gap_bias = 0.2
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.03, 0.0]
F: part_life_span = 14.7
F: part_life_span_bias = 0.1
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 185 //R
[1] = 180 //G
[2] = 160 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 180 //G
[2] = 160 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.3
F: mid_alpha=50.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.04
[1]=0.04
F[2]: part_start_size_bias
[0]=0.01
[1]=0.01
F[2]: part_end_size
[0]=1.2
[1]=1.2
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\gentlersmoke}
{gentleaurora}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 70.0
B: ignore_zbuffer = TRUE
S: texture = "lampglow" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.5, 1.0, 0.5]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.52
F: emission_gap_bias = 0.00
V: emission_direction = [0.3, -0.00, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 20.7
F: part_life_span_bias = 0.0
F: part_init_speed = 1.95
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 185 //R
[1] = 180 //G
[2] = 100 //B
[3] = 100 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 180 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=80.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.21
I: tex_num_coluwmns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.54
[1]=6.04
F[2]: part_start_size_bias
[0]=0.00
[1]=3.00
F[2]: part_end_size
[0]=0.5
[1]=3.3
F[2]: part_end_size_bias
[0]=0.0
[1]=2.0
{\gentleaurora}
{dustfall}
S: type = "particle"
F: life_span_effect = 0.3
S: texture = "durst" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 15
B: ignore_zbuffer = TRUE
V: emitter_size_xyz = [0.2, 0.1, 0.2]
I: emission_rate = 7
I: emission_rate_bias = 1
F: emission_gap = 0.5
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, -0.3, 0.0]
V: emission_direction_bias = [0.2, 0.3, 0.2]
V: force = [0.0, -2.0, 0.0]
F: part_life_span = 1.5
F: part_life_span_bias = 0.3
F: part_init_speed = 1.2
F: part_init_speed_bias = 1.0
I[4]: colour_start
[0] = 224 //R
[1] = 225 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 224 //R
[1] = 225 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=80.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 5.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.2
[1]=0.2
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.8
[1]=0.8
F[2]: part_end_size_bias
[0]=0.2
[1]=0.2
{\dustfall}
{dustburst}
S: type = "particle"
F: life_span_effect = 0.3
B: ignore_zbuffer = TRUE
S: texture = "ps_smoke"//"dust" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 30
V: emitter_size_xyz = [0.2, 0.1, 0.2]
I: emission_rate = 30
I: emission_rate_bias = 1
F: emission_gap = 0.5
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 0.1, 0.0]
V: emission_direction_bias = [0.2, 0.0, 0.2]
V: force = [0.0, -1.0, 0.0]
F: part_life_span = 2.5
F: part_life_span_bias = 0.9
F: part_init_speed = 8.4
F: part_init_speed_bias = 5.05
I[4]: colour_start
[0] = 244 //R
[1] = 205 //G
[2] = 184 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 244 //R
[1] = 205 //G
[2] = 184 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 5.0
F: part_rotdrag_factor = 2.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.8
[1]=1.8
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=3.2
[1]=3.2
F[2]: part_end_size_bias
[0]=0.2
[1]=0.2
{\dustburst}
{sandburst}
S: type = "particle"
F: life_span_effect = 0.3
B: ignore_zbuffer = TRUE
S: texture = "durst"//"ps_smoke"//"dust" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 30
V: emitter_size_xyz = [0.2, 0.1, 0.2]
I: emission_rate = 10
I: emission_rate_bias = 1
F: emission_gap = 0.5
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 0.1, 0.0]
V: emission_direction_bias = [0.2, 0.0, 0.2]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.8
F: part_life_span_bias = 0.9
F: part_init_speed = 8.4
F: part_init_speed_bias = 5.05
I[4]: colour_start
[0] = 254 //R
[1] = 195 //G
[2] = 124 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 254 //R
[1] = 195 //G
[2] = 124 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 8.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.9
[1]=0.9
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=1.6
[1]=1.6
F[2]: part_end_size_bias
[0]=0.2
[1]=0.2
{\sandburst}
{machine_explosion}
S: type = "composite"
S[2]: subeffects
[0] = "machine_shockwave"
[1] = "machine_fire"
{\machine_explosion}
{machine_shockwave}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "bluehalo1" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 40
I: emission_rate_bias = 3
F: emission_gap = 0.01
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.550, 0.0, 0.550]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.8
F: part_life_span_bias = 0.0
F: part_init_speed = 15.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //20 //R
[1] = 255//20 //G
[2] = 255 //20 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.05
F: mid_alpha=20.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 10.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 10.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 1.9
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=5.0
[1]=5.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=5.0
[1]=5.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\machine_shockwave}
{machine_fire}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 50
I: emission_rate_bias = 3
F: emission_gap = 0.01
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 0.0, 1.0]
V: force = [0.0, 5.0, 0.0]
F: part_life_span = 0.3
F: part_life_span_bias = 0.0
F: part_init_speed = 20.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //20 //R
[1] = 255 //20 //G
[2] = 0 //20 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 0 //R
[1] = 200 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 50 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.50
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 10.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 10.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 1.9
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.5
[1]=0.5
F[2]: part_end_size
[0]=2.0
[1]=2.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\machine_fire}
//----------------------------------------------------------
{smoke_beta}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 1000
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.5
F: emission_gap_bias = 0.0
V: emission_direction = [0.30, 1.0, 0.0]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 5.0
F: part_life_span_bias = 0.0
F: part_init_speed = 2.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 125 //R
[1] = 125 //G
[2] = 125 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=5.0
[1]=5.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\smoke_beta}
//----------------------------------------------------------
{waterfall1}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "water_spray3" //"ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.4, 1.6, 0.4]
I: emission_rate = 8
I: emission_rate_bias = 0
F: emission_gap = 0.2
F: emission_gap_bias = 0.05
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 2.2
F: part_life_span_bias = 0.0
F: part_init_speed = 13.0
F: part_init_speed_bias = 0.2
F: part_dragging_factor = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 150 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 150 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.2
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 1.0
B: part_rotation_active = FALSE//TRUE
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = TRUE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.5
[1]=3.0
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=1.5
[1]=3.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
F: startup_time = 10.0
{\waterfall1}
{waterfall2}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "water_spray2" //"ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [1.3, 0.0, 1.3]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.15
F: emission_gap_bias = 0.05
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 0.0
F: part_init_speed = 15.0
F: part_init_speed_bias = 1.0
F: part_dragging_factor = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 100 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 100 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.5
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.5
B: part_rotation_active = TRUE
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.5
[1]=0.5
F[2]: part_end_size
[0]=1.0
[1]=1.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\waterfall2}
{waterfall3}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "water_spray" //"ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.9
F: emission_gap_bias = 0.4
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 8.2
F: part_life_span_bias = 0.0
F: part_init_speed = 3.0
F: part_init_speed_bias = 0.0
F: part_dragging_factor = 0.0
I[4]: colour_start
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 70 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 70 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=70.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = FALSE//TRUE
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=3.0
[1]=3.0
F[2]: part_start_size_bias
[0]=1.0
[1]=1.0
F[2]: part_end_size
[0]=3.0
[1]=3.0
F[2]: part_end_size_bias
[0]=1.0
[1]=1.0
{\waterfall3}
{waterfall4}
S: type = "particle"
F: life_span_effect = -1.0
// V: shift_vector = [0.0, 0.0, 20.0]
F: startup_time = 10.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.3, 1.0, 0.3]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 4.2
F: part_life_span_bias = 0.0
F: part_init_speed = 8.0
F: part_init_speed_bias = 0.0
F: part_dragging_factor = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 215 //G
[2] = 220 //B
[3] = 70 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 215 //G
[2] = 220 //B
[3] = 70 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=120.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = FALSE//TRUE
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=4.0
[1]=4.0
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=4.0
[1]=4.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\waterfall4}
//--- test----------------------------------------------------
{george_burning}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 10
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 2
I: emission_rate_bias = 2
F: emission_gap = 0.1
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.3, 0.0]
V: emission_direction_bias = [0.2, 0.2, 0.2]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 0.4
F: part_life_span_bias = 0.1
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=220.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.4
[1]=0.4
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
S: sfx_name_start = "elem_dragon_fireball1"
S: sfx_name_loop1 = "elem_fireball_loop"
F: sfx_volume = 12.0
F: sfx_max_distance = 50.0
F: sfx_min_distance = 3.0
{\george_burning}
{ps_balloffire}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 25
V: emitter_size_xyz = [0.4, 0.0, 0.4]
I: emission_rate = 3
I: emission_rate_bias = 2
F: emission_gap = 0.1
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.3, 0.3, 0.3]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 0.7
F: part_life_span_bias = 0.1
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=220.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 9.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 9.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.8
[1]=1.8
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
S: sfx_name_start = "elem_dragon_fireball1"
S: sfx_name_loop1 = "elem_fireball_loop"
F: sfx_volume = 6.0
F: sfx_max_distance = 50.0
F: sfx_min_distance = 0.0
{\ps_balloffire}
{balloffire_base}
S: type = "composite"
S[3]: subeffects
[0] = "fireball_spritesub"
[1] = "fireball_spritesub2"
[2] = "ps_balloffire"
{\balloffire_base}
{balloffire_white}
S: type = "composite"
S[3]: subeffects
[0] = "balloffire_base"
[1] = "fireball_spritesub4_white"
[2] = "fireball_spritesub5_white"
{\balloffire_white}
{balloffire_yellow}
S: type = "composite"
S[3]: subeffects
[0] = "balloffire_base"
[1] = "fireball_spritesub4_yellow"
[2] = "fireball_spritesub5_yellow"
{\balloffire_yellow}
{balloffire_orange}
S: type = "composite"
S[3]: subeffects
[0] = "balloffire_base"
[1] = "fireball_spritesub4_orange"
[2] = "fireball_spritesub5_orange"
{\balloffire_orange}
{fireball_spritesub}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "fire2" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 160
// I: minalpha = 0
F: scale = 1.4
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = 360.0
F: rotationspeed_bias = 100.0
F: depthoffset = -0.17
{\fireball_spritesub}
{fireball_spritesub2}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "fire2" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 160
// I: minalpha = 0
F: scale = 1.4
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = -300.0
F: rotationspeed_bias = 100.0
F: depthoffset = -0.17
{\fireball_spritesub2}
{fireball_spritesub3}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "fire2" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 160
// I: minalpha = 0
F: scale = 1.8
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = -100.0
F: rotationspeed_bias = 100.0
F: depthoffset = -0.17
{\fireball_spritesub3}
{fireball_spritesub4_white}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "fire" // in data/global/graphics/effects
I[3]: colour
[0] = 165 //R
[1] = 255 //G
[2] = 0 //B
I: alpha = 250
// I: minalpha = 140
F: scale = 2.6
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = 250.0
F: rotationspeed_bias = 50.0
F: depthoffset = -0.17
{\fireball_spritesub4_white}
{fireball_spritesub5_white}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "whitefire" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 185
// I: minalpha = 140
F: scale = 2.0
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = -350.0
F: rotationspeed_bias = 50.0
F: depthoffset = -0.17
{\fireball_spritesub5_white}
{fireball_spritesub4_yellow}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "fire" // in data/global/graphics/effects
I[3]: colour
[0] = 165 //R
[1] = 255 //G
[2] = 150 //B
I: alpha = 250
// I: minalpha = 140
F: scale = 2.6
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = 250.0
F: rotationspeed_bias = 50.0
F: depthoffset = -0.17
{\fireball_spritesub4_yellow}
{fireball_spritesub5_yellow}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "fire" // in data/global/graphics/effects
I[3]: colour
[0] = 165 //R
[1] = 255 //G
[2] = 150 //B
I: alpha = 250
// I: minalpha = 140
F: scale = 2.6
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = -350.0
F: rotationspeed_bias = 50.0
F: depthoffset = -0.17
{\fireball_spritesub5_yellow}
{fireball_spritesub4_orange}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "fire" // in data/global/graphics/effects
I[3]: colour
[0] = 165 //R
[1] = 115 //G
[2] = 50 //B
I: alpha = 250
// I: minalpha = 140
F: scale = 2.6
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = 250.0
F: rotationspeed_bias = 50.0
F: depthoffset = -0.17
{\fireball_spritesub4_orange}
{fireball_spritesub5_orange}
S: type = "sprite"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "fire" // in data/global/graphics/effects
I[3]: colour
[0] = 165 //R
[1] = 115 //G
[2] = 50 //B
I: alpha = 250
// I: minalpha = 140
F: scale = 2.6
// F: angle = 1.0
F: angle_bias = 180.0
F: rotationspeed = -350.0
F: rotationspeed_bias = 50.0
F: depthoffset = -0.17
{\fireball_spritesub5_orange}
{burstoffire}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.2, 0.0, 0.2]
I: emission_rate = 25
I: emission_rate_bias = 3
F: emission_gap = 0.5
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.0, 0.3]
V: emission_direction_bias = [0.3, 0.3, 0.3]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.4
F: part_life_span_bias = 1.2
F: part_init_speed = 3.0
F: part_init_speed_bias = 2.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.3
F: mid_alpha=220.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 12.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 1.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.2
[1]=2.2
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
// S: sfx_name_start = ""
// S: sfx_name_loop1 = ""
F: sfx_volume = 6.0
F: sfx_max_distance = 50.0
F: sfx_min_distance = 0.0
{\burstoffire}
{barnflames1}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [0.0, 0.0, 1.5]
I: emission_rate = 3
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.6, 0.0, 0.0]
V: force = [0.0, 2.0, 0.0]
F: part_life_span = 0.7
F: part_life_span_bias = 0.5
F: part_init_speed = 3.5
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 10 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 50 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.3
[1]=0.3
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.05
[1]=0.05
{\barnflames1}
{treefire1}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [1.0, 0.0, 2.5]
I: emission_rate = 10
I: emission_rate_bias = 3
F: emission_gap = 0.1
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.6, 0.0, 0.0]
V: force = [0.0, 2.0, 0.0]
F: part_life_span = 0.7
F: part_life_span_bias = 0.5
F: part_init_speed = 4.5
F: part_init_speed_bias = 1.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 10 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 50 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.3
[1]=0.3
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.05
[1]=0.05
{\treefire1}
{barnsparks1}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire_corner" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [0.0, 0.1, 1.5]
I: emission_rate = 2
I: emission_rate_bias = 1
F: emission_gap = 0.1
F: emission_gap_bias = 0.09
V: emission_direction = [0.0, 1.3, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.0]
V: force = [0.0, 0.1, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 1.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 220 //R
[1] = 255 //G
[2] = 255 //B
[3] = 100 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 220 //R
[1] = 255 //G
[2] = 255 //B
[3] = 20 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 100 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.22
[1]=0.22
F[2]: part_start_size_bias
[0]=0.18
[1]=0.18
F[2]: part_end_size
[0]=0.22
[1]=0.22
F[2]: part_end_size_bias
[0]=0.18
[1]=0.18
{\barnsparks1}
{barnflames2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [3.5, 0.0, 0.0]
I: emission_rate = 7
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.6, 0.0, 0.0]
V: force = [0.0, 2.0, 0.0]
F: part_life_span = 0.7
F: part_life_span_bias = 0.5
F: part_init_speed = 3.5
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 10 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 50 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.3
[1]=0.3
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.05
[1]=0.05
{\barnflames2}
{barnsparks2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire_corner" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [3.5, 0.1, 0.0]
I: emission_rate = 3
I: emission_rate_bias = 1
F: emission_gap = 0.1
F: emission_gap_bias = 0.09
V: emission_direction = [0.0, 1.3, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.0]
V: force = [0.0, 0.1, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 1.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 220 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 100 //A
I[4]: colour_end
[0] = 220 //R
[1] = 255 //G
[2] = 255 //B
[3] = 20 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 100 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.22
[1]=0.22
F[2]: part_start_size_bias
[0]=0.18
[1]=0.18
F[2]: part_end_size
[0]=0.22
[1]=0.22
F[2]: part_end_size_bias
[0]=0.18
[1]=0.18
{\barnsparks2}
{anubissmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
// B: ignore_zbuffer = TRUE
S: texture = "water_spray" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [1.0, 0.0, 1.5]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.12
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 0.05, 0.0]
V: emission_direction_bias = [0.1, 0.05, 0.1]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 2.7
F: part_life_span_bias = 0.5
F: part_init_speed = 1.5
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 70 //R
[1] = 110 //G
[2] = 140 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 10 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end
[0] = 70 //R
[1] = 110 //G
[2] = 140 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 10 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=190.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.9
[1]=0.9
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.9
[1]=0.9
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\anubissmoke}
{anubisglow}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
// B: ignore_zbuffer = TRUE
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [1.0, 0.0, 0.5]
I: emission_rate = 3
I: emission_rate_bias = 0
F: emission_gap = 0.12
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 0.3, 0.0]
V: emission_direction_bias = [0.1, 0.1, 0.1]
V: force = [0.0, 0.5, 0.0]
F: part_life_span = 2.7
F: part_life_span_bias = 0.5
F: part_init_speed = 0.9
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 60 //R
[1] = 80 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 10 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end
[0] = 60 //R
[1] = 80 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 10 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.2
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.2
[1]=2.2
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=2.3
[1]=2.3
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\anubisglow}
{barnsmoke1}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
B: ignore_zbuffer = TRUE
S: texture = "water_spray" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [3.0, 0.0, 0.0]
I: emission_rate = 2
I: emission_rate_bias = 0
F: emission_gap = 0.12
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.1, 0.1, 0.1]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 2.7
F: part_life_span_bias = 0.5
F: part_init_speed = 1.5
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 30 //R
[1] = 20 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 10 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end
[0] = 30 //R
[1] = 20 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 10 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.2
[1]=2.2
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=2.3
[1]=2.3
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\barnsmoke1}
{barnflames3}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.3, 0.0, 1.0]
I: emission_rate = 3
I: emission_rate_bias = 0
F: emission_gap = 0.05
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.6, 0.0, 0.0]
V: force = [0.0, 2.0, 0.0]
F: part_life_span = 0.7
F: part_life_span_bias = 0.5
F: part_init_speed = 3.5
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 10 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 50 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.3
[1]=0.3
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.05
[1]=0.05
{\barnflames3}
{barnsmoke3}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 60
V: emitter_size_xyz = [0.1, 0.1, 1.5]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 1.0, 0.2]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 0.0
F: part_init_speed = 2.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 05 //R
[1] = 05 //G
[2] = 05 //B
[3] = 20 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.0
[1]=2.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=7.0
[1]=7.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\barnsmoke3}
{barnsmoke4}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 60
V: emitter_size_xyz = [1.0, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, -1.2]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, 4.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 0.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 05 //R
[1] = 05 //G
[2] = 05 //B
[3] = 20 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 1.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.0
[1]=2.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=7.0
[1]=7.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\barnsmoke4}
{barnsparks4}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire_corner" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [1.0, 0.1, 0.1]
I: emission_rate = 2
I: emission_rate_bias = 1
F: emission_gap = 0.1
F: emission_gap_bias = 0.09
V: emission_direction = [0.0, 0.3, -1.0]
V: emission_direction_bias = [0.3, 0.0, 0.0]
V: force = [0.0, 2.1, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 1.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 210 //R
[1] = 255 //G
[2] = 255 //B
[3] = 100 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 210 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 1.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.22
[1]=0.22
F[2]: part_start_size_bias
[0]=0.18
[1]=0.18
F[2]: part_end_size
[0]=0.22
[1]=0.22
F[2]: part_end_size_bias
[0]=0.18
[1]=0.18
{\barnsparks4}
{guttersmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 120
V: emitter_size_xyz = [0.0, 0.1, 5.1]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, -1.2]
V: emission_direction_bias = [0.150, 0.0, 0.150]
V: force = [0.0, 4.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 0.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 05 //R
[1] = 05 //G
[2] = 05 //B
[3] = 20 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 1.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=4.0
[1]=4.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\guttersmoke}
{gentleblacksmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 40
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.4
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 1.0, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.18, 0.0]
F: part_life_span = 5.7
F: part_life_span_bias = 0.1
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 25 //R
[1] = 20 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 10 //R
[1] = 10 //G
[2] = 10 //B
[3] = 0 //A
I[4]: colour_end
[0] = 25 //R
[1] = 20 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 10 //R
[1] = 10 //G
[2] = 10 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.1
[1]=0.1
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=1.4
[1]=1.4
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\gentleblacksmoke}
{roofburning}
S: type = "composite"
S[2]: subeffects
[0] = "roofsmoke"
[1] = "roofsparks"
{\roofburning}
{roofsmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 150
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 4
I: emission_rate_bias = 3
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [1.2, 2.8, 0.0]
V: emission_direction_bias = [0.6, 0.0, 0.6]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 4.0
F: part_life_span_bias = 0.0
F: part_init_speed = 16.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 70 //R
[1] = 60 //G
[2] = 60 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 10 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.35
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.0
[1]=1.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=8.0
[1]=8.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\roofsmoke}
{roofsparks}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "fire_corner" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [0.5, 0.1, 0.0]
I: emission_rate = 3
I: emission_rate_bias = 1
F: emission_gap = 0.6
F: emission_gap_bias = 0.09
V: emission_direction = [0.4, 0.3, 0.0]
V: emission_direction_bias = [0.5, 0.0, 0.5]
V: force = [0.0, 1.1, 0.0]
F: part_life_span = 10.0
F: part_life_span_bias = 1.0
F: part_init_speed = 2.2
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 220 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 100 //A
I[4]: colour_end
[0] = 220 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 29.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 29.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.22
[1]=1.22
F[2]: part_start_size_bias
[0]=0.18
[1]=0.18
F[2]: part_end_size
[0]=1.22
[1]=1.22
F[2]: part_end_size_bias
[0]=0.18
[1]=0.18
{\roofsparks}
{ateamexplosion}
S: type = "composite"
S[2]: subeffects
[0] = "ateamsmoke"
[1] = "ateamfire"
{\ateamexplosion}
{ateamsmoke}
S: type = "particle"
F: life_span_effect = 0.5
F: startup_time = 0.0
S: texture = "ps_smoke"//"water_spray" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 150
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 8
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.3, 0.2, 0.0]
V: emission_direction_bias = [0.3, 0.2, 0.3]
V: force = [0.0, 5.0, 0.0]
F: part_life_span = 2.5
F: part_life_span_bias = 0.5
F: part_init_speed = 20.0
F: part_init_speed_bias = 6.0
I[4]: colour_start
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 10 //R
[1] = 5 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=190.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 5.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=3.0
[1]=3.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=6.0
[1]=6.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\ateamsmoke}
{ateamfire}
S: type = "particle"
F: life_span_effect = 0.15
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.2, 0.0, 0.2]
I: emission_rate = 100
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.02
V: emission_direction = [0.3, 0.2, 0.0]
V: emission_direction_bias = [0.3, 0.3, 0.3]
V: force = [0.0, 4.0, 0.0]
F: part_life_span = 0.8
F: part_life_span_bias = 0.4
F: part_init_speed = 25.0
F: part_init_speed_bias = 15.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=120.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 8.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.2
[1]=2.2
F[2]: part_start_size_bias
[0]=1.1
[1]=1.1
F[2]: part_end_size
[0]=1.0
[1]=1.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\ateamfire}
{mushroomexplosion}
S: type = "composite"
S[2]: subeffects
// [0] = "mushroomblue"
[0] = "mushroomsmoke"
[1] = "mushroomfire"
{\mushroomexplosion}
{mushroomblue}
S: type = "particle"
F: life_span_effect = 1.1
B: ignore_zbuffer = TRUE
S: texture = "spark2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 500
V: emitter_size_xyz = [0.2, 0.0, 0.2]
I: emission_rate = 100
I: emission_rate_bias = 0
F: emission_gap = 10.5
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.3, 0.3, 0.3]
V: force = [0.0, 4.0, 0.0]
F: part_life_span = 1.3
F: part_life_span_bias = 0.0
F: part_init_speed = 30.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=120.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 10.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=5.2
[1]=5.2
F[2]: part_start_size_bias
[0]=1.1
[1]=1.1
F[2]: part_end_size
[0]=3.0
[1]=3.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\mushroomblue}
{mushroomsmoke}
S: type = "particle"
B: ignore_zbuffer = TRUE
F: life_span_effect = 1.1
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 500
V: emitter_size_xyz = [0.2, 0.2, 0.2]
I: emission_rate = 25
I: emission_rate_bias = 0
F: emission_gap = 10.35
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.3, 0.3, 0.3]
V: force = [0.0, 4.8, 0.0]
F: part_life_span = 2.3
F: part_life_span_bias = 2.3
F: part_init_speed = 15.0
F: part_init_speed_bias = 15.0
I[4]: colour_start
[0] = 125 //R
[1] = 125 //G
[2] = 125 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 120 //R
[1] = 120 //G
[2] = 120 //B
[3] = 0 //A
I[4]: colour_end
[0] = 125 //R
[1] = 125 //G
[2] = 125 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 120 //R
[1] = 120 //G
[2] = 120 //B
[3] = 0 //A
F: alpha_mid_percent1=0.3
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=13.2
[1]=13.2
F[2]: part_start_size_bias
[0]=1.1
[1]=1.1
F[2]: part_end_size
[0]=17.0
[1]=17.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\mushroomsmoke}
{mushroomfire}
S: type = "particle"
F: life_span_effect = 1.1
B: ignore_zbuffer = TRUE
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 500
V: emitter_size_xyz = [0.8, 0.8, 0.8]
I: emission_rate = 100
I: emission_rate_bias = 0
F: emission_gap = 10.35
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.05, 0.0]
V: emission_direction_bias = [0.0, 0.15, 0.3]
V: force = [0.0, 7.0, 0.0]
F: part_life_span = 1.2
F: part_life_span_bias = 1.2
F: part_init_speed = 15.0
F: part_init_speed_bias = 15.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=180.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 12.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 4.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=4.2
[1]=4.2
F[2]: part_start_size_bias
[0]=1.1
[1]=1.1
F[2]: part_end_size
[0]=0.0
[1]=0.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\mushroomfire}
{catacombshearth}
S: type = "composite"
S[2]: subeffects
[0] = "catacombssmoke"
[1] = "catacombsembers"
{\catacombshearth}
{catacombssmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 40
V: emitter_size_xyz = [0.2, 0.0, 0.2]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.16
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.15, 0.0]
F: part_life_span = 5.7
F: part_life_span_bias = 0.1
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 185 //R
[1] = 160 //G
[2] = 110 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 160 //G
[2] = 110 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=170.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.04
[1]=0.04
F[2]: part_start_size_bias
[0]=0.01
[1]=0.01
F[2]: part_end_size
[0]=1.2
[1]=1.2
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\catacombssmoke}
{catacombsembers}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "fire_corner" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [0.2, 0.0, 0.2]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.9
F: emission_gap_bias = 0.8
V: emission_direction = [0.0, 1.3, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.0]
V: force = [0.0, 0.1, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 1.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 220 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 100 //A
I[4]: colour_end
[0] = 220 //R
[1] = 255 //G
[2] = 255 //B
[3] = 20 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 100 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.22
[1]=0.22
F[2]: part_start_size_bias
[0]=0.18
[1]=0.18
F[2]: part_end_size
[0]=0.22
[1]=0.22
F[2]: part_end_size_bias
[0]=0.18
[1]=0.18
{\catacombsembers}
{ricochet}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "fire" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 160
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 16
I: emission_rate_bias = 0
F: emission_gap = 1.5
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, -1.0]
V: emission_direction_bias = [0.5, 0.5, 1.0]
V: force = [0.0, -3.3, 0.0]
F: part_life_span = 0.2
F: part_life_span_bias = 0.15
F: part_init_speed = 1.6
F: part_init_speed_bias = 1.6
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 250 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 2.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.1
[1]=0.1
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.1
[1]=0.1
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\ricochet}
{ricochet2}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "fire" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 160
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 16
I: emission_rate_bias = 0
F: emission_gap = 1.5
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -4.3, 0.0]
F: part_life_span = 0.2
F: part_life_span_bias = 0.15
F: part_init_speed = 1.6
F: part_init_speed_bias = 1.6
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 250 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 3.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.1
[1]=0.1
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.08
[1]=0.08
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
S: sfx_name_start = "mech_flap_gun_fire"
F: sfx_volume = 2.0
F: sfx_max_distance = 100.0
F: sfx_min_distance = 1.0
{\ricochet2}
{bigricochet}
S: type = "particle"
F: life_span_effect = -1.0//0.1
S: texture = "fire" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 60
B: ignore_zbuffer = TRUE
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 32
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.5, 0.5, 0.5]
V: force = [0.0, -2.3, 0.0]
F: part_life_span = 0.15
F: part_life_span_bias = 0.15
F: part_init_speed = 2.3
F: part_init_speed_bias = 2.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=255.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 3.2
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.01
[1]=0.01
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.01
[1]=0.01
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\bigricochet}
{objectcursor}
S: type = "particle"
F: life_span_effect = -1.0//0.1
F: startup_time = 2.0
S: texture = "swirly"//"fire_corner" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 32
B: ignore_zbuffer = TRUE
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.5, 0.5, 0.5]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.6
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 155 //R
[1] = 155 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 50 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 155 //R
[1] = 155 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 50 //R
[1] = 50 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=95.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 5.9
F: part_end_rotangle = 12.0
F: part_end_rotangle_bias = 0.9
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.2
// F: part_rotdrag_factor = 1.3
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.07
[1]=0.28
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.07
[1]=0.28
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\objectcursor}
{objectcursor1}
S: type = "particle"
F: life_span_effect = -1.0//0.1
F: startup_time = 1.0
S: texture = "spark2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 32
B: ignore_zbuffer = TRUE
V: emitter_size_xyz = [0.2, 0.2, 0.2]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.5, 0.5, 0.5]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.9
F: part_life_span_bias = 0.0
F: part_init_speed = 0.1
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=75.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.2
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.1
[1]=0.1
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.4
[1]=0.4
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\objectcursor1}
{hardrain}
S: type = "particle"
F: life_span_effect = -1.0
B: rain_adjustment = TRUE
B: from_camera = TRUE
F: shift_forward = 6.0
V: shift_vector = [0.0, 2.0, 0.0]
S: texture = "lampglow" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 500
V: emitter_size_xyz = [3.0, 3.0, 3.0]
I: emission_rate = 82
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 0.3
F: part_life_span_bias = 0.15
F: part_init_speed = 13.8
F: part_init_speed_bias = 0.7
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 225 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 250 //R
[1] = 250 //G
[2] = 220 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=120.0
F: rain_lowest_mid_alpha = 80.0
F: rain_highest_mid_alpha = 80.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.04
[1]=0.6
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.04
[1]=0.6
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\hardrain}
{rainsplats}
S: type = "particle"
F: life_span_effect = -1.0
// B: rain_adjustment = TRUE
B: from_camera = TRUE
B: from_ground = TRUE
F: shift_forward = 5.0
V: shift_vector = [0.0, 0.0, 0.0]
S: texture = "lampglow" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 500
V: emitter_size_xyz = [10.0, 0.0, 10.0]
I: emission_rate = 60
I: emission_rate_bias = 0
F: emission_gap = 0.02
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 0.2
F: part_life_span_bias = 0.05
F: part_init_speed = -0.1
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 250 //R
[1] = 250 //G
[2] = 150 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=50.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.07
[1]=0.07
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.07
[1]=0.07
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\rainsplats}
{footsplash}
S: type = "particle"
F: life_span_effect = 0.1
// B: rain_adjustment = TRUE
// B: from_camera = TRUE
// B: from_ground = TRUE
F: shift_forward = 5.0
V: shift_vector = [0.0, 0.0, 0.0]
S: texture = "lampglow" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 10
V: emitter_size_xyz = [0.09, 0.0, 0.09]
I: emission_rate = 10
I: emission_rate_bias = 0
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.5, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, -3.0, 0.0]
F: part_life_span = 0.2
F: part_life_span_bias = 0.05
F: part_init_speed = 0.6
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 250 //R
[1] = 250 //G
[2] = 150 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=50.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.07
[1]=0.07
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.07
[1]=0.07
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\footsplash}
{streetsplats}
S: type = "particle"
F: life_span_effect = -1.0
// B: rain_adjustment = TRUE
// B: from_camera = TRUE
// B: from_ground = TRUE
// F: shift_forward = 5.0
// V: shift_vector = [0.0, 0.0, 0.0]
S: texture = "lampglow" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 1200
V: emitter_size_xyz = [50.0, 0.0, 10.0]
I: emission_rate = 120
I: emission_rate_bias = 0
F: emission_gap = 0.02
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 0.2
F: part_life_span_bias = 0.05
F: part_init_speed = -0.1
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 250 //R
[1] = 250 //G
[2] = 150 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=50.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.07
[1]=0.07
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.07
[1]=0.07
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\streetsplats}
{blowndust}
S: type = "particle"
F: life_span_effect = -1.0
// B: rain_adjustment = TRUE
B: from_camera = TRUE
B: from_ground = TRUE
F: shift_forward = 5.0
F: startup_time = 10.0
V: shift_vector = [0.0, -0.4, 0.0]
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 2000
V: emitter_size_xyz = [15.0, 0.0, 15.0]
I: emission_rate = 40
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [1.0, 0.0, 1.0]
V: emission_direction_bias = [0.2, 0.0, 0.2]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.9
F: part_life_span_bias = 0.5
F: part_init_speed = -0.6
F: part_init_speed_bias = 0.55
I[4]: colour_start
[0] = 235 //R
[1] = 185 //G
[2] = 135 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 230 //R
[1] = 180 //G
[2] = 130 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=30.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.35
[1]=1.35
F[2]: part_start_size_bias
[0]=0.15
[1]=0.15
F[2]: part_end_size
[0]=1.35
[1]=1.35
F[2]: part_end_size_bias
[0]=0.15
[1]=0.15
{\blowndust}
{sewermist}
S: type = "particle"
F: life_span_effect = -1.0
// B: rain_adjustment = TRUE
// B: from_camera = TRUE
// B: from_ground = TRUE
// F: shift_forward = 5.0
F: startup_time = 10.0
// V: shift_vector = [0.0, -0.4, 0.0]
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 2000
V: emitter_size_xyz = [15.0, 0.0, 15.0]
I: emission_rate = 8
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [1.0, 0.0, 1.0]
V: emission_direction_bias = [0.2, 0.0, 0.2]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 10.4
F: part_life_span_bias = 0.5
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.2
I[4]: colour_start
[0] = 185 //R
[1] = 235 //G
[2] = 185 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 180 //R
[1] = 230 //G
[2] = 180 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=20.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=3.35
[1]=1.35
F[2]: part_start_size_bias
[0]=1.15
[1]=0.15
F[2]: part_end_size
[0]=5.35
[1]=1.35
F[2]: part_end_size_bias
[0]=1.15
[1]=0.15
{\sewermist}
{seamist}
S: type = "particle"
F: life_span_effect = -1.0
// B: rain_adjustment = TRUE
// B: from_camera = TRUE
// B: from_ground = TRUE
// F: shift_forward = 5.0
F: startup_time = 0.0
// V: shift_vector = [0.0, -0.4, 0.0]
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 500
V: emitter_size_xyz = [25.0, 0.0, 25.0]
I: emission_rate = 42
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [-1.0, 0.0, 2.0]
V: emission_direction_bias = [0.2, 0.0, 0.2]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.4
F: part_life_span_bias = 0.5
F: part_init_speed = 3.0
F: part_init_speed_bias = 0.2
I[4]: colour_start
[0] = 185 //R
[1] = 235 //G
[2] = 235 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 180 //R
[1] = 230 //G
[2] = 230 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=20.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=3.35
[1]=1.35
F[2]: part_start_size_bias
[0]=1.15
[1]=0.15
F[2]: part_end_size
[0]=5.35
[1]=1.35
F[2]: part_end_size_bias
[0]=1.15
[1]=0.15
{\seamist}
{susarromist}
S: type = "particle"
F: life_span_effect = -1.0
// B: rain_adjustment = TRUE
B: from_camera = TRUE
// B: from_ground = TRUE
B: ignore_zbuffer = TRUE
F: shift_forward = 5.0
F: startup_time = 10.0
V: shift_vector = [0.0, -0.4, 0.0]
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 100
V: emitter_size_xyz = [7.0, 7.0, 7.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [1.0, 0.0, 1.0]
V: emission_direction_bias = [0.2, 0.0, 0.2]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.4
F: part_life_span_bias = 0.5
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 235 //R
[1] = 235 //G
[2] = 235 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 230 //R
[1] = 230 //G
[2] = 230 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=30.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=15.35
[1]=15.35
F[2]: part_start_size_bias
[0]=5.15
[1]=5.15
F[2]: part_end_size
[0]=15.35
[1]=15.35
F[2]: part_end_size_bias
[0]=5.15
[1]=5.15
{\susarromist}
{lamprain}
S: type = "particle"
F: life_span_effect = -1.0
B: rain_adjustment = TRUE
// B: from_camera = TRUE
// F: shift_forward = 4.0
V: shift_vector = [0.0, 0.6, 0.0]
S: texture = "spark2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 30
V: emitter_size_xyz = [0.8, 0.5, 0.8]
I: emission_rate = 13
I: emission_rate_bias = 7
F: emission_gap = 0.05
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 0.1
F: part_life_span_bias = 0.05
F: part_init_speed = 13.8
F: part_init_speed_bias = 0.7
I[4]: colour_start
[0] = 255 //R
[1] = 165 //G
[2] = 85 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 60 //G
[2] = 70 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 165 //G
[2] = 85 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 60 //G
[2] = 70 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=120.0
F: rain_lowest_mid_alpha = 200.0
F: rain_highest_mid_alpha = 200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.05
[1]=0.6
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.05
[1]=0.6
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\lamprain}
{longrain}
S: type = "particle"
F: life_span_effect = -1.0
// B: rain_adjustment = TRUE
B: from_camera = TRUE
F: shift_forward = 4.0
V: shift_vector = [0.0, 2.0, 0.0]
S: texture = "lampglow" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 100
V: emitter_size_xyz = [2.0, 2.0, 2.0]
I: emission_rate = 18
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 0.3
F: part_life_span_bias = 0.15
F: part_init_speed = 13.8
F: part_init_speed_bias = 0.7
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 250 //R
[1] = 250 //G
[2] = 250 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=30.0
F: rain_lowest_mid_alpha = 30.0
F: rain_highest_mid_alpha = 30.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.03
[1]=0.6
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.03
[1]=0.6
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\longrain}
{windowrain}
S: type = "particle"
F: life_span_effect = -1.0
B: rain_adjustment = TRUE
// B: from_camera = TRUE
// F: shift_forward = 4.0
V: shift_vector = [0.0, 0.0, 0.0]
S: texture = "spark2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 30
V: emitter_size_xyz = [0.5, 1.0, 0.5]
I: emission_rate = 6
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -0.0, 0.0]
F: part_life_span = 0.5
F: part_life_span_bias = 0.15
F: part_init_speed = 13.8
F: part_init_speed_bias = 0.7
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 250 //R
[1] = 55 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=30.0
F: rain_lowest_mid_alpha = 30.0
F: rain_highest_mid_alpha = 30.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 8.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.06
[1]=0.6
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.06
[1]=0.6
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\windowrain}
{radiatorsmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 40
V: emitter_size_xyz = [0.0, 0.0, 0.2]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.16
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.3, 0.0]
F: part_life_span = 2.7
F: part_life_span_bias = 0.1
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 160 //G
[2] = 110 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=170.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.04
[1]=0.04
F[2]: part_start_size_bias
[0]=0.01
[1]=0.01
F[2]: part_end_size
[0]=1.2
[1]=1.2
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\radiatorsmoke}
{exhaustsmoke}
S: type = "particle"
// B: ignore_zbuffer = TRUE
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.01
F: emission_gap_bias = 0.0
V: emission_direction = [0.25, 0.0, 0.0]
V: emission_direction_bias = [0.1, 0.1, 0.1]
V: force = [0.0, 0.2, 0.0]
F: part_life_span = 0.6
F: part_life_span_bias = 0.2
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.75
F: mid_alpha=20.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 1.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 1.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.4
[1]=0.4
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=2.0
[1]=2.0
F[2]: part_end_size_bias
[0]=1.5
[1]=1.5
{\exhaustsmoke}
{trabant_exhaustsmoke}
S: type = "particle"
// B: ignore_zbuffer = TRUE
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "texture" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.01
F: emission_gap_bias = 0.0
V: emission_direction = [0.25, 0.0, 0.0]
V: emission_direction_bias = [0.1, 0.1, 0.1]
V: force = [0.0, 0.2, 0.0]
F: part_life_span = 0.5
F: part_life_span_bias = 1.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 120 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.75
F: mid_alpha=80.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.4
[1]=0.4
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=3.0
[1]=3.0
F[2]: part_end_size_bias
[0]=1.5
[1]=1.5
{\trabant_exhaustsmoke}
{exhausttrail}
S: type = "particle"
// B: ignore_zbuffer = TRUE
F: life_span_effect = 0.1
F: startup_time = 0.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [1.0, 1.0, 9.0]
I: emission_rate = 100
I: emission_rate_bias = 0
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.5]
V: emission_direction_bias = [0.4, 0.4, 0.4]
V: force = [0.0, 0.2, 0.0]
F: part_life_span = 4.0
F: part_life_span_bias = 3.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 180 //R
[1] = 160 //G
[2] = 140 //B
[3] = 80 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 40 //G
[2] = 40 //B
[3] = 0 //A
I[4]: colour_end
[0] = 180 //R
[1] = 160 //G
[2] = 140 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 40 //G
[2] = 40 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=120.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.4
[1]=2.4
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=3.0
[1]=3.0
F[2]: part_end_size_bias
[0]=0.5
[1]=0.5
{\exhausttrail}
{oildrip}
S: type = "composite"
S[4]: subeffects
[0] = "oildrip_sub"
[1] = "oildrip_sub"
[2] = "oildrip_sub"
[3] = "oildrip_sub"
{\oildrip}
{oildrip_sub}
S: type = "particle"
// B: ignore_zbuffer = TRUE
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "water_spray" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 1
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 1.5
F: emission_gap_bias = 0.4
V: emission_direction = [1.0, 0.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -4.3, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 200 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 200 //A
F: alpha_mid_percent1=0.75
F: mid_alpha=200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.04
[1]=0.08
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.04
[1]=0.08
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
S: sfx_name_emission = "misc_single_drip"
F: sfx_emission_delay = 0.8
F: sfx_volume = 8.0
F: sfx_max_distance = 10.0
F: sfx_min_distance = 1.0
{\oildrip_sub}
{swirlcloud}
S: type = "composite"
S[2]: subeffects
[0] = "swirlcloud1"
[1] = "swirlcloud2"
{\swirlcloud}
{swirlcloud1}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
F: emitter_yaw_speed = 1.5
B: ignore_zbuffer = TRUE
S: texture = "lampglow"//"ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 20
V: emitter_size_xyz = [0.0, 0.0, 2.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [2.0, 0.0, -8.0]
V: emission_direction_bias = [4.0, 0.0, 4.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 0.0
F: part_init_speed = 5.5
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 80 //R
[1] = 80 //G
[2] = 80 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 80 //R
[1] = 80 //G
[2] = 80 //B
[3] = 0 //A
F: alpha_mid_percent1=0.9
F: mid_alpha=130.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=5.0
[1]=5.0
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=5.0
[1]=5.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\swirlcloud1}
{swirlcloud2}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
F: emitter_yaw_speed = 1.5
F: emitter_yaw_start = 3.5
B: ignore_zbuffer = TRUE
S: texture = "lampglow"//"ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 20
V: emitter_size_xyz = [0.0, 0.0, 2.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [2.0, 0.0, -8.0]
V: emission_direction_bias = [2.0, 0.0, 2.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 0.0
F: part_init_speed = 5.5
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 80 //R
[1] = 80 //G
[2] = 80 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 80 //R
[1] = 80 //G
[2] = 60 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=130.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=5.0
[1]=5.0
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=5.0
[1]=5.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\swirlcloud2}
{swirltower}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
// F: emitter_yaw_speed = 10.5
// B: ignore_zbuffer = TRUE
S: texture = "rain_mist" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [10.0, 30.0, 180.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.3
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [2.0, 0.0, 2.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 18.0
F: part_life_span_bias = 2.0
F: part_init_speed = 1.8
F: part_init_speed_bias = 1.0
I[4]: colour_start
[0] = 125 //R
[1] = 125 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end
[0] = 125 //R
[1] = 125 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=98.0
[1]=98.0
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=96.0
[1]=96.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\swirltower}
{otherstorm}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
// F: emitter_yaw_speed = 10.5
// B: ignore_zbuffer = TRUE
S: texture = "rain_mist" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [10.0, 56.0, 400.0]
I: emission_rate = 2
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [2.0, 0.0, 2.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 18.0
F: part_life_span_bias = 2.0
F: part_init_speed = 1.8
F: part_init_speed_bias = 1.0
I[4]: colour_start
[0] = 125 //R
[1] = 125 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end
[0] = 125 //R
[1] = 125 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=78.0
[1]=78.0
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=76.0
[1]=76.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\otherstorm}
{otherstorm2}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
// F: emitter_yaw_speed = 10.5
// B: ignore_zbuffer = TRUE
S: texture = "rain_mist" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [200.0, 56.0, 200.0]
I: emission_rate = 2
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.1
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [2.0, 0.0, 2.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 18.0
F: part_life_span_bias = 2.0
F: part_init_speed = 1.8
F: part_init_speed_bias = 1.0
I[4]: colour_start
[0] = 125 //R
[1] = 125 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end
[0] = 125 //R
[1] = 125 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=78.0
[1]=78.0
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=76.0
[1]=76.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\otherstorm2}
{distantcloud}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
S: texture = "dust" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 100
V: emitter_size_xyz = [30.0, 0.0, 30.0]
I: emission_rate = 6
I: emission_rate_bias = 2
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [5.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 0.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 15.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.5
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 100 //R
[1] = 120 //G
[2] = 130 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 60 //G
[2] = 80 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 120 //G
[2] = 130 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 50 //R
[1] = 60 //G
[2] = 80 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=220.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=20.0
[1]=20.0
F[2]: part_start_size_bias
[0]=10.0
[1]=10.0
F[2]: part_end_size
[0]=20.0
[1]=20.0
F[2]: part_end_size_bias
[0]=10.0
[1]=10.0
{\distantcloud}
{powermist}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 100
V: emitter_size_xyz = [15.0, 0.0, 15.0]
I: emission_rate = 4
I: emission_rate_bias = 2
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 0.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 10.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 205 //R
[1] = 205 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 50 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=20.0
[1]=20.0
F[2]: part_start_size_bias
[0]=10.0
[1]=10.0
F[2]: part_end_size
[0]=20.0
[1]=20.0
F[2]: part_end_size_bias
[0]=10.0
[1]=10.0
{\powermist}
{greasepaintsmoke}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 40
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.2, 0.0]
F: part_life_span = 3.7
F: part_life_span_bias = 0.1
F: part_init_speed = 0.01
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 165 //R
[1] = 160 //G
[2] = 140 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 15 //R
[1] = 15 //G
[2] = 15 //B
[3] = 0 //A
I[4]: colour_end
[0] = 165 //R
[1] = 160 //G
[2] = 140 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 15 //R
[1] = 15 //G
[2] = 15 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=70.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.1
[1]=0.1
F[2]: part_start_size_bias
[0]=0.01
[1]=0.01
F[2]: part_end_size
[0]=0.3
[1]=0.3
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\greasepaintsmoke}
{energydrift}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
S: texture = "fire_corner" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [1.0, 0.0, 1.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.3
F: emission_gap_bias = 0.2
V: emission_direction = [0.0, 1.3, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.3]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 6.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.5
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 160 //R
[1] = 255 //G
[2] = 0 //B
[3] = 100 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 160 //R
[1] = 255 //G
[2] = 0 //B
[3] = 100 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 5.0
F: part_end_rotangle = 3.0
F: part_end_rotangle_bias = 5.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.45
[1]=0.45
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.45
[1]=0.45
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\energydrift}
{dragonrecharge}
S: type = "particle"
F: life_span_effect = -1.0
// F: startup_time = 0.0
S: texture = "spark2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 50
V: emitter_size_xyz = [3.0, 0.0, 3.0]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 1.1, 0.0]
V: emission_direction_bias = [0.2, 0.0, 0.2]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 0.3
F: part_init_speed = 22.2
F: part_init_speed_bias = 8.3
I[4]: colour_start
[0] = 185 //R
[1] = 185 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = -60 //R
[1] = 60 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 185 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = -60 //R
[1] = 60 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=250.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 12.0
F: part_end_rotangle = 3.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 1.6
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=6.35
[1]=6.35
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.35
[1]=0.35
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\dragonrecharge}
{markertrail}
S: type = "particle"
B: ignore_zbuffer = TRUE
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "fire" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 6000
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.01
F: emission_gap_bias = 0.0
V: emission_direction = [0.25, 0.0, 0.0]
V: emission_direction_bias = [0.1, 0.1, 0.1]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 12.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 120 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.75
F: mid_alpha=160.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.3
[1]=0.3
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.3
[1]=0.3
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\markertrail}
{nico_ripples}
S: type = "particle"
// B: ignore_zbuffer = TRUE
F: life_span_effect = 0.5
F: startup_time = 0.0
S: texture = "ripple" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 15
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.25, 0.0, 0.0]
V: emission_direction_bias = [0.1, 0.1, 0.1]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.2
F: part_life_span_bias = 0.05
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 200 //R
[1] = 220 //G
[2] = 205 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = -50 //R
[1] = 0 //G
[2] = 50 //B
[3] = 0 //A
I[4]: colour_end
[0] = 200 //R
[1] = 220 //G
[2] = 205 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = -50 //R
[1] = 0 //G
[2] = 50 //B
[3] = 0 //A
F: alpha_mid_percent1=0.25
F: mid_alpha=220.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.05
[1]=0.05
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=1.0
[1]=1.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\nico_ripples}
{george_ripples}
S: type = "particle"
// B: ignore_zbuffer = TRUE
F: life_span_effect = 1.0
F: startup_time = 0.0
S: texture = "ripple" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 15
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.15
F: emission_gap_bias = 0.09
V: emission_direction = [0.25, 0.0, 0.0]
V: emission_direction_bias = [0.1, 0.1, 0.1]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 150 //R
[1] = 190 //G
[2] = 225 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 20 //R
[1] = 0 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_end
[0] = 150 //R
[1] = 190 //G
[2] = 225 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 20 //R
[1] = 0 //G
[2] = 20 //B
[3] = 0 //A
F: alpha_mid_percent1=0.25
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.05
[1]=0.05
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.5
[1]=0.5
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\george_ripples}
{george_bigripples}
S: type = "particle"
// B: ignore_zbuffer = TRUE
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "ripple" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 18
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.05
F: emission_gap_bias = 0.02
V: emission_direction = [0.25, 0.0, 0.0]
V: emission_direction_bias = [0.1, 0.1, 0.1]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.9
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 150 //R
[1] = 190 //G
[2] = 225 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 20 //R
[1] = 0 //G
[2] = 20 //B
[3] = 0 //A
I[4]: colour_end
[0] = 150 //R
[1] = 190 //G
[2] = 225 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 20 //R
[1] = 0 //G
[2] = 20 //B
[3] = 0 //A
F: alpha_mid_percent1=0.25
F: mid_alpha=190.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.05
[1]=0.05
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.8
[1]=0.8
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\george_bigripples}
{muzzleflash}
S: type = "particle"
B: ignore_zbuffer = TRUE
F: life_span_effect = 0.1
F: startup_time = 0.0
S: texture = "muzzle_flash" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 3
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 3
I: emission_rate_bias = 0
F: emission_gap = 0.5
F: emission_gap_bias = 0.0
V: emission_direction = [1.0, 0.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 0.05
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 100 //G
[2] = 100 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.75
F: mid_alpha=255.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.5
[1]=0.5
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.5
[1]=0.5
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\muzzleflash}
{swordbeam}
S: type = "beam"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "beams"
B: absolute_textures = TRUE
// B: billboarded = FALSE
B: fadesides = TRUE
// S: blobtexture = "placeholder_blob" // in the same place
// B: blobstart = TRUE
// B: blobend = TRUE
I: alpha = 250
// I: endalpha = 0
B: cutends = TRUE
I: segments = 10
// F: scrollrate = 0.05
// F: sidescrollrate = 0.04
F: texturescale = 0.25
F: widthfrequency = 18.0
F: displacementfrequency = 18.0
F: startwidth = 0.4
F: endwidth = 0.4
F: length = 2.0
I[3]: colour
[0] = 155 //R
[1] = 155 //G
[2] = 255 //B
// F: depthoffset = -1.0
F: sine_amplitude = 0.01//-0.05
F: sine_wavelength = 0.06
F: sine_scrollrate = -4.0
{\swordbeam}
{drilldust}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 0.0
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 40
V: emitter_size_xyz = [0.0, 0.0, 0.0]
I: emission_rate = 2
I: emission_rate_bias = 1
F: emission_gap = 0.52
F: emission_gap_bias = 0.5
V: emission_direction = [0.0, 0.2, 0.0]
V: emission_direction_bias = [0.2, 0.2, 0.2]
V: force = [-0.1, 0.05, 0.0]
F: part_life_span = 5.7
F: part_life_span_bias = 0.1
F: part_init_speed = 0.05
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 185 //R
[1] = 180 //G
[2] = 160 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 15 //R
[1] = 15 //G
[2] = 15 //B
[3] = 0 //A
I[4]: colour_end
[0] = 185 //R
[1] = 180 //G
[2] = 160 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 15 //R
[1] = 15 //G
[2] = 15 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 6.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.04
[1]=0.04
F[2]: part_start_size_bias
[0]=0.01
[1]=0.01
F[2]: part_end_size
[0]=1.2
[1]=1.2
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\drilldust}
{horizonmist}
S: type = "composite"
S[2]: subeffects
[0] = "horizonmist1"
[1] = "horizonmist2"
{\horizonmist}
{horizonmist1}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
S: texture = "rain_mist" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [10.0, 30.0, 500.0]
I: emission_rate = 8
I: emission_rate_bias = 2
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -6.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 5.0
F: part_life_span_bias = 0.0
F: part_init_speed = 3.01
F: part_init_speed_bias = 3.5
I[4]: colour_start
[0] = 80 //R
[1] = 95 //G
[2] = 95 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 80 //G
[2] = 80 //B
[3] = 0 //A
I[4]: colour_end
[0] = 80 //R
[1] = 125 //G
[2] = 125 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 70 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=80.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=300.0
[1]=150.0
F[2]: part_start_size_bias
[0]=40.0
[1]=40.0
F[2]: part_end_size
[0]=300.0
[1]=150.0
F[2]: part_end_size_bias
[0]=60.0
[1]=60.0
{\horizonmist1}
{horizonmist2}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
S: texture = "rain_mist" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [10.0, 30.0, 500.0]
I: emission_rate = 8
I: emission_rate_bias = 2
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -6.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 5.0
F: part_life_span_bias = 0.0
F: part_init_speed = 3.01
F: part_init_speed_bias = 3.5
I[4]: colour_start
[0] = 80 //R
[1] = 95 //G
[2] = 95 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 80 //G
[2] = 80 //B
[3] = 0 //A
I[4]: colour_end
[0] = 80 //R
[1] = 125 //G
[2] = 125 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 70 //R
[1] = 100 //G
[2] = 100 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=40.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=300.0
[1]=150.0
F[2]: part_start_size_bias
[0]=40.0
[1]=40.0
F[2]: part_end_size
[0]=300.0
[1]=150.0
F[2]: part_end_size_bias
[0]=60.0
[1]=60.0
{\horizonmist2}
{newrain}
S: type = "rain"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 50
F: width = 0.02
F: moverate = 40.0
F: length = 0.9
I: dropcount = 80
F: area = 4.0
F: forwardshift = 4.0
B: fromcamera = TRUE
F[3]: dropvelocity
[0] = 0.0
[1] = -1.0
[2] = 0.5
F: biasfrequency = 100.0
F[3]: dropvelocity_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
{\newrain}
{newrainsoft}
S: type = "rain"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
I: alpha = 50
F: width = 0.03
F: moverate = 40.0
F: length = 0.9
I: dropcount = 1
F: area = 4.0
F: forwardshift = 8.0
B: fromcamera = TRUE
F[3]: dropvelocity
[0] = 0.0
[1] = -1.0
[2] = 0.25
F: biasfrequency = 100.0
F[3]: dropvelocity_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
{\newrainsoft}
{newlamprain}
S: type = "rain"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "lampglow" // in data/global/graphics/effects
I[3]: colour
[0] = 255 //R
[1] = 255 //G
[2] = 150 //B
I: alpha = 120
F: width = 0.03
F: moverate = 20.0
F: length = 0.6
I: dropcount = 3
F: area = 1.0
F: forwardshift = 8.0
B: fromcamera = FALSE
F[3]: dropvelocity
[0] = 0.0
[1] = -1.0
[2] = 0.5
F: biasfrequency = 100.0
F[3]: dropvelocity_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
{\newlamprain}
{ripple}
S: type = "ripple"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "ripple"//"cloud_spiral"
I[3]: startcolour
[0] = 100 //R
[1] = 255 //G
[2] = 255 //B
F[3]: colourrate
[0] = 100.0 //R
[1] = -30.0 //G
[2] = -30.0 //B
I: startalpha = 200
F: alpharate = -150.0
F: startsize = 0.0
F: sizerate = 2.0
I: ripplecount = 10
F: rippledelay = 0.2
{\ripple}
{smallripple}
S: type = "ripple"
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
S: texture = "ripple"//"cloud_spiral"
I[3]: startcolour
[0] = 100 //R
[1] = 255 //G
[2] = 255 //B
F[3]: colourrate
[0] = 100.0 //R
[1] = -30.0 //G
[2] = -30.0 //B
I: startalpha = 200
F: alpharate = -180.0
F: startsize = 0.0
F: sizerate = 1.5
I: ripplecount = 5
F: rippledelay = 0.5
{\smallripple}
{chasmfx}
S: type = "composite"
S[2]: subeffects
[0] = "chasmmist"
[1] = "chasmsparks"
{\chasmfx}
{chasmmist}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 20.0
// F: emitter_yaw_speed = 4.5
S: texture = "ps_smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one"//"invsrcalpha"
I: max_number_of_particles = 20
V: emitter_size_xyz = [4.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.8
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 5.0, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 9.0
F: part_life_span_bias = 0.0
F: part_init_speed = 1.5
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 100 //R
[1] = 110 //G
[2] = 200 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 80 //R
[1] = 80 //G
[2] = 40 //B
[3] = 0 //A
I[4]: colour_end
[0] = 100 //R
[1] = 110 //G
[2] = 200 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 80 //R
[1] = 80 //G
[2] = 40 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=200.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.0
[1]=0.0
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=8.0
[1]=8.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\chasmmist}
{chasmsparks}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 10.0
S: texture = "spark2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 110
V: emitter_size_xyz = [4.0, 0.0, 0.0]
I: emission_rate = 1
I: emission_rate_bias = 1
F: emission_gap = 1.0
F: emission_gap_bias = 0.5
V: emission_direction = [0.0, 1.3, 0.0]
V: emission_direction_bias = [0.3, 0.0, 0.0]
V: force = [0.0, 0.1, 0.0]
F: part_life_span = 12.0
F: part_life_span_bias = 1.0
F: part_init_speed = 0.8
F: part_init_speed_bias = 0.5
I[4]: colour_start
[0] = 200 //R
[1] = 255 //G
[2] = 255 //B
[3] = 100 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 200 //R
[1] = 255 //G
[2] = 255 //B
[3] = 20 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 0 //G
[2] = 0 //B
[3] = 100 //A
F: alpha_mid_percent1=0.7
F: mid_alpha=160.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 0.1
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.12
[1]=1.22
F[2]: part_start_size_bias
[0]=0.0
[1]=0.5
F[2]: part_end_size
[0]=0.12
[1]=1.22
F[2]: part_end_size_bias
[0]=0.0
[1]=0.5
{\chasmsparks}
{armillaryexplosion}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "lampglow" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 64
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 64
I: emission_rate_bias = 3
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 0.9
F: part_init_speed = 70.0
F: part_init_speed_bias = 48.0
I[4]: colour_start
[0] = 255 //20 //R
[1] = 255//20 //G
[2] = 255 //20 //B
[3] = 20 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.5
F: mid_alpha=40.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 5.2
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=13.0
[1]=13.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=28.0
[1]=28.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\armillaryexplosion}
{swordchamber_fade}
S: type = "particle"
F: life_span_effect = 0.1
S: texture = "lampglow" // in data/global/graphics/effects
B: ignore_zbuffer = TRUE
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 1
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 1.0
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [1.0, 1.0, 1.0]
V: force = [0.0, 0.0, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 0.0
I[4]: colour_start
[0] = 255 //20 //R
[1] = 255//20 //G
[2] = 255//20 //B
[3] = 20 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=255.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 0.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=160.0
[1]=160.0
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=160.0
[1]=160.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\swordchamber_fade}
{armillaryrocks}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "detritus" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 30
V: emitter_size_xyz = [0.5, 0.5, 0.5]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.2
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.5, 0.5, 0.5]
V: force = [0.0, -6.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 1.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.3
I[4]: colour_start
[0] = 155 //R
[1] = 155 //G
[2] = 155 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 90 //R
[1] = 90 //G
[2] = 90 //B
[3] = 0 //A
I[4]: colour_end
[0] = 155 //R
[1] = 155 //G
[2] = 155 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 90 //R
[1] = 90 //G
[2] = 90 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=155.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 1.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.17
[1]=4.47
F[2]: part_start_size_bias
[0]=0.09
[1]=0.09
F[2]: part_end_size
[0]=2.17
[1]=4.47
F[2]: part_end_size_bias
[0]=0.09
[1]=0.09
{\armillaryrocks}
{congo2rocks}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "detritus" //"fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [5.5, 0.5, 5.5]
I: emission_rate = 6
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, -1.0, 0.0]
V: emission_direction_bias = [0.5, 2.0, 0.5]
V: force = [0.0, -6.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 3.0
F: part_init_speed = 1.0
F: part_init_speed_bias = 0.9
I[4]: colour_start
[0] = 125 //R
[1] = 125 //G
[2] = 225 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 90 //R
[1] = 90 //G
[2] = 25 //B
[3] = 0 //A
I[4]: colour_end
[0] = 125 //R
[1] = 125 //G
[2] = 225 //B
[3] = 255 //A
I[4]: colour_end_bias
[0] = 90 //R
[1] = 90 //G
[2] = 25 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=35.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = FALSE
F: part_dragging_factor = 1.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.17
[1]=4.47
F[2]: part_start_size_bias
[0]=0.09
[1]=0.09
F[2]: part_end_size
[0]=2.17
[1]=4.47
F[2]: part_end_size_bias
[0]=0.09
[1]=0.09
{\congo2rocks}
{armillarydust}
S: type = "composite"
S[2]: subeffects
[0] = "armillarydust2"
[1] = "armillarydust1"
{\armillarydust}
{armillarydust1}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 120
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 13
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.5, 0.2, 0.50]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 0.0
F: part_init_speed = 8.0
F: part_init_speed_bias = 3.0
I[4]: colour_start
[0] = 195 //R
[1] = 145 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 40 //G
[2] = 30 //B
[3] = 0 //A
I[4]: colour_end
[0] = 195 //R
[1] = 145 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 40 //G
[2] = 30 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=120.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.0
[1]=2.0
F[2]: part_start_size_bias
[0]=1.1
[1]=1.1
F[2]: part_end_size
[0]=4.0
[1]=4.0
F[2]: part_end_size_bias
[0]=1.0
[1]=1.0
{\armillarydust1}
{armillarydust2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "durts3" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 120
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 8
I: emission_rate_bias = 3
F: emission_gap = 0.2
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.50, 0.2, 0.50]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 3.0
F: part_life_span_bias = 0.0
F: part_init_speed = 8.0
F: part_init_speed_bias = 3.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 1.5
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 1.5
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=2.0
[1]=2.0
F[2]: part_start_size_bias
[0]=1.1
[1]=1.1
F[2]: part_end_size
[0]=4.0
[1]=4.0
F[2]: part_end_size_bias
[0]=1.0
[1]=1.0
{\armillarydust2}
{congo2skid}
S: type = "composite"
S[2]: subeffects
[0] = "congo2skid2"
[1] = "congo2skid1"
{\congo2skid}
{congo2skid1}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 120
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.5, 0.2, 0.50]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 2.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 1.8
I[4]: colour_start
[0] = 195 //R
[1] = 145 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 40 //G
[2] = 30 //B
[3] = 0 //A
I[4]: colour_end
[0] = 195 //R
[1] = 145 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 40 //G
[2] = 30 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=120.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 2.3
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 2.3
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.5
[1]=0.5
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=1.0
[1]=1.0
F[2]: part_end_size_bias
[0]=0.2
[1]=0.2
{\congo2skid1}
{congo2skid2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "durts3" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 120
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 0.0]
V: emission_direction_bias = [0.50, 0.2, 0.50]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 1.0
F: part_life_span_bias = 0.0
F: part_init_speed = 0.0
F: part_init_speed_bias = 1.8
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 3.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.5
[1]=1.5
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=2.0
[1]=2.0
F[2]: part_end_size_bias
[0]=0.2
[1]=0.2
{\congo2skid2}
{congo2wheelspin}
S: type = "composite"
S[2]: subeffects
[0] = "congo2wheelspin2"
[1] = "congo2wheelspin1"
{\congo2wheelspin}
{congo2wheelspin1}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "smoke" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 120
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [0.0, 0.0, 1.0]
V: emission_direction_bias = [0.5, 0.2, 0.50]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 1.9
F: part_life_span_bias = 0.0
F: part_init_speed = 3.0
F: part_init_speed_bias = 0.1
I[4]: colour_start
[0] = 195 //R
[1] = 145 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 40 //R
[1] = 40 //G
[2] = 30 //B
[3] = 0 //A
I[4]: colour_end
[0] = 195 //R
[1] = 145 //G
[2] = 100 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 40 //R
[1] = 40 //G
[2] = 30 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=120.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 4.3
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 4.3
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.8
[1]=0.8
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=1.0
[1]=1.0
F[2]: part_end_size_bias
[0]=0.2
[1]=0.2
{\congo2wheelspin1}
{congo2wheelspin2}
S: type = "particle"
F: life_span_effect = -1.0
S: texture = "durts3" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 120
V: emitter_size_xyz = [0.1, 0.1, 0.1]
I: emission_rate = 1
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.0
V: emission_direction = [1.0, 0.0, 0.0]
V: emission_direction_bias = [0.50, 0.2, 0.50]
V: force = [0.0, 1.0, 0.0]
F: part_life_span = 1.9
F: part_life_span_bias = 0.0
F: part_init_speed = 3.0
F: part_init_speed_bias = 0.1
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.1
F: mid_alpha=100.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 5.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 5.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 2.5
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.5
[1]=0.5
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=2.0
[1]=2.0
F[2]: part_end_size_bias
[0]=0.2
[1]=0.2
{\congo2wheelspin2}
{armillaryfire}
S: type = "particle"
F: life_span_effect = 0.5
S: texture = "fire2" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "one" //"invsrcalpha"
I: max_number_of_particles = 200
V: emitter_size_xyz = [1.4, 1.0, 1.4]
I: emission_rate = 200
I: emission_rate_bias = 2
F: emission_gap = 1.1
F: emission_gap_bias = 0.02
V: emission_direction = [0.0, -0.15, 1.0]
V: emission_direction_bias = [0.1, 0.2, 0.1]
V: force = [0.0, 10.0, 0.0]
F: part_life_span = 0.5
F: part_life_span_bias = 0.45
F: part_init_speed = 200.0
F: part_init_speed_bias = 199.0
I[4]: colour_start
[0] = 255 //R
[1] = 255 //G
[2] = 255 //B
[3] = 255 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 255 //R
[1] = 255 //G
[2] = 5 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.2
F: mid_alpha=220.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 6.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 12.0
B: part_rotation_active = TRUE
F: part_dragging_factor = 5.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=1.8
[1]=1.8
F[2]: part_start_size_bias
[0]=0.1
[1]=0.1
F[2]: part_end_size
[0]=3.0
[1]=3.0
F[2]: part_end_size_bias
[0]=0.0
[1]=0.0
{\armillaryfire}
{waterpipe}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 5.0
S: texture = "water_spray" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 150
V: emitter_size_xyz = [0.0, 0.05, 0.4]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, -0.1, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -4.0, 0.0]
F: part_life_span = 0.8
F: part_life_span_bias = 0.1
F: part_init_speed = 0.3
F: part_init_speed_bias = 0.1
I[4]: colour_start
[0] = 150 //R
[1] = 150 //G
[2] = 200 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
I[4]: colour_end
[0] = 150 //R
[1] = 150 //G
[2] = 200 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 50 //R
[1] = 50 //G
[2] = 50 //B
[3] = 0 //A
F: alpha_mid_percent1=0.3
F: mid_alpha=150.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 0.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 1.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.05
[1]=0.1
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.1
[1]=0.8
F[2]: part_end_size_bias
[0]=0.05
[1]=0.05
{\waterpipe}
{waterfoam}
S: type = "particle"
F: life_span_effect = -1.0
F: startup_time = 5.0
S: texture = "water_spray" // in data/global/graphics/effects
S: srcblend = "srcalpha"
S: destblend = "invsrcalpha"
I: max_number_of_particles = 150
V: emitter_size_xyz = [0.05, 0.0, 0.4]
I: emission_rate = 4
I: emission_rate_bias = 0
F: emission_gap = 0.1
F: emission_gap_bias = 0.01
V: emission_direction = [0.0, 0.1, 0.0]
V: emission_direction_bias = [0.0, 0.0, 0.0]
V: force = [0.0, -1.0, 0.0]
F: part_life_span = 0.8
F: part_life_span_bias = 0.1
F: part_init_speed = 0.3
F: part_init_speed_bias = 0.1
I[4]: colour_start
[0] = 200 //R
[1] = 200 //G
[2] = 220 //B
[3] = 0 //A
I[4]: colour_start_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
I[4]: colour_end
[0] = 200 //R
[1] = 200 //G
[2] = 220 //B
[3] = 0 //A
I[4]: colour_end_bias
[0] = 0 //R
[1] = 0 //G
[2] = 0 //B
[3] = 0 //A
F: alpha_mid_percent1=0.3
F: mid_alpha=50.0
F: part_start_rotangle = 0.0
F: part_start_rotangle_bias = 3.0
F: part_end_rotangle = 0.0
F: part_end_rotangle_bias = 1.0
B: part_rotation_active = FALSE//TRUE
F: part_dragging_factor = 0.0
I: tex_num_columns = 1
I: tex_num_rows = 1
B: tex_random = FALSE
F[4]: tex_start_0uv1uv // Texture initial uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_start_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[4]: tex_end_0uv1uv // Texture final uv
[0] = 0.0
[1] = 0.0
[2] = 1.0
[3] = 1.0
F[4]: tex_end_0uv1uv_bias
[0] = 0.0
[1] = 0.0
[2] = 0.0
[3] = 0.0
F[2]: part_start_size
[0]=0.2
[1]=0.2
F[2]: part_start_size_bias
[0]=0.0
[1]=0.0
F[2]: part_end_size
[0]=0.4
[1]=0.4
F[2]: part_end_size_bias
[0]=0.05
[1]=0.05
{\waterfoam}